diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
| commit | 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch) | |
| tree | d971f814d1cde46f56da6041037a65f512654ee3 /src/Game/Actor/Player/actPlayerInfo.cpp | |
| parent | 49c6b5c18344de6555163b3af7044970ad9d7c5e (diff) | |
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Player/actPlayerInfo.cpp')
| -rw-r--r-- | src/Game/Actor/Player/actPlayerInfo.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Game/Actor/Player/actPlayerInfo.cpp b/src/Game/Actor/Player/actPlayerInfo.cpp index ec44523f..83bf2f8a 100644 --- a/src/Game/Actor/Player/actPlayerInfo.cpp +++ b/src/Game/Actor/Player/actPlayerInfo.cpp @@ -1,6 +1,5 @@ #include "Game/Actor/Player/actPlayerInfo.h" #include "Game/Actor/Player/actPlayerBase.h" -#include "KingSystem/ActorSystem/actActorConstDataAccess.h" #include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" #include "KingSystem/ActorSystem/actBaseProc.h" #include "KingSystem/ActorSystem/actBaseProcMgr.h" @@ -116,7 +115,7 @@ PlayerBase* PlayerInfo::getPlayerUnchecked() { } sead::Vector3f& PlayerInfo::getPlayerPos() { - ksys::act::ActorConstDataAccess accessor; + ksys::act::ActorLinkConstDataAccess accessor; ksys::act::acquireActor(&mPlayerLink, &accessor); accessor.debugLog(1, "getPlayerPos"); @@ -124,7 +123,7 @@ sead::Vector3f& PlayerInfo::getPlayerPos() { } sead::Vector3f& PlayerInfo::getPlayerPosForPostCalc() { - ksys::act::ActorConstDataAccess accessor; + ksys::act::ActorLinkConstDataAccess accessor; ksys::act::acquireActor(&mPlayerLink, &accessor); accessor.debugLog(0, "getPlayerPosForPostCalc"); |
