diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:05 +0300 |
| commit | f860697ccdb0e1704f212005b2f771742a695558 (patch) | |
| tree | e81226a879c4bc8a00d80c068a9ab2ce647b460c /src/Game/Actor/Query/queryCheckActorAction14_2.cpp | |
| parent | 218010ce4c8c6b3aad0497b2d4e05bdc29033952 (diff) | |
data: import nn/curl names from the IDB
For code that isn't in the decomp yet. The IDB names mostly come from
Splatoon 2 and Super Mario Odyssey matches and from names carried over
between vtables with the same RTTI class.
Some of these replace wrong names rather than placeholders: agl, eui and
gsys names that sat on nex, atk, g3d and ui2d functions, DataStore
*_PrepareRequest names on NATTraversalEngine and SocketTransport
functions, and DataStore Call* stubs, which are now named after the RMC
method ID each one passes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckActorAction14_2.cpp')
0 files changed, 0 insertions, 0 deletions
