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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:52 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:10 +0300
commitac39f1be8afffb9f5fe3b639558932c9d15d8806 (patch)
treedf2b0db1c38fa4f1042feb379e20078a4fedf8ab /src/Game/Actor/Query/queryCheckAppPoint.cpp
parentc39885796e521c85a6d78c84034e5a15e27ecc02 (diff)
data: move behaviour ctors, dtors and loadParams to uking::behavior
The IDB's AI_Behavior prefix becomes uking::behavior on these rows, matching uking::action and uking::ai. There's no game-side behaviour source in the decomp yet. Some rows also change class. Registered names come from AIDef_Game.product.yml; base class names come from the IDB, based on the base class ctor each ctor calls. The XBase names, CreateEaselFromMapUnit, NoiseWithSensor, NoisySwarmPattern and the existing SetDamageCallback aren't official. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckAppPoint.cpp')
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