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authorLéo Lam <leo@leolam.fr>2026-10-15 22:56:25 +0100
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:07 +0300
commit75a89dadf9929ba24f4243cd31631ac3588b6ec8 (patch)
tree5f5494d25b50887a645325a74632d1ec150cd6d4 /src/Game/Actor/Query/queryCheckAppShopSelect.cpp
parenta48c3f23a2ade59ae9145fdf5903aae330dc84ef (diff)
data: name library functions from Splatoon 2 and Labo symbols
Names unnamed and placeholder rows, mostly gsys, agl, nn and eui, by lining up address order, call sequences, vtables and callees with already named functions, then reading the rest. A spot check on an earlier, larger version of this set found 210 of 215 names right. Also fixes about 40 wrong names (e.g. swapped agl::ShaderProgram create/destroy pairs), moves the GPUMemBlock<sead::Vector4f> dtor name to 0x71013bd2c4 and blanks four nullsub_ placeholders. Three GPUMemBlock dtors get placeholder classes until T is known. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckAppShopSelect.cpp')
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