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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:06 +0300 |
| commit | 0693fa382032ea64f48de34f747d6c951adaeaa8 (patch) | |
| tree | f6a31c0371f131dfb679d2fcbc0aec11ba0012ee /src/Game/Actor/Query/queryCheckExistArrow.cpp | |
| parent | 06b43ecba4bb10b91af59a5dcce740e4893e7d2a (diff) | |
data: import sead/agl/gsys/eui/aal names from other games' symbols
These function bodies match builds with symbols of Super Mario Odyssey
1.0, Labo or Splatoon 2 3.1.0; fuzzy matches were checked against
callees in the IDB. Most rows had no name and the rest were nullsub_
placeholders.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckExistArrow.cpp')
0 files changed, 0 insertions, 0 deletions
