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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:12 +0300 |
| commit | 80f1c6c660f026993d7f5a9e85a72e7282d633ff (patch) | |
| tree | 783c3e8c38a1060e7da829f0594eea794faf8e94 /src/Game/Actor/Query/queryCheckFame.cpp | |
| parent | f44e9f1fa30a51cf4fbb1b101fa8e35cde7d134c (diff) | |
data: import uking::action names from the IDB
The names were given in the IDB from what each body does. Most of these
functions had no name; the rest were mNN slots or placeholder and wrong
names, e.g. PauseMenuDataMgr::switchPlayerArmor is actually
SwitchPlayerEquipment::doSwitch.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckFame.cpp')
0 files changed, 0 insertions, 0 deletions
