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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:52 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:10 +0300
commit55e4a4d48d91be1d8a792e136e55a286f70693b1 (patch)
tree59b7f05821f28f07f0d70e08c5ad441df2edb09c /src/Game/Actor/Query/queryCheckGameDataFloat.cpp
parentac39f1be8afffb9f5fe3b639558932c9d15d8806 (diff)
data: name uking::behavior RTTI getters, dtors and thunks
The IDB's rtti1/rtti2 placeholders become checkDerivedRuntimeTypeInfo and getRuntimeTypeInfo, and j_ thunks take their target's slot name (e.g. m6 becomes init_). A damage callback that only one behaviour installs in the IDB is nested in it, e.g. SetAllOneDamageDCCallback::DamageCallback. Also fixes two deleting dtors that were misnamed Enemy::dtor_delete and Guardian::dtor_delete. They follow the EnemyFrontNeckRotate and SwarmPatternCross ctors, so they're those behaviours' dtors. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckGameDataFloat.cpp')
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