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| author | Léo Lam <leo@leolam.fr> | 2026-10-04 21:14:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-04 21:14:43 +0100 |
| commit | 88b478ac375a4f965241bf086567556d353b6dd4 (patch) | |
| tree | 47151f27f6619337944c1fcbce64dd01d2cfac95 /src/Game/Actor/Query/queryCheckGameDataFloat.cpp | |
| parent | a005c77334319d42bb3285fb8d141e11f0873cc9 (diff) | |
| parent | ec2ec9ad6dc334522d5175967be8e4a468874896 (diff) | |
Merge pull request #211 from leoetlino/stack/01-moves
Move source files around to better match link order
Diffstat (limited to 'src/Game/Actor/Query/queryCheckGameDataFloat.cpp')
| -rw-r--r-- | src/Game/Actor/Query/queryCheckGameDataFloat.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryCheckGameDataFloat.cpp b/src/Game/Actor/Query/queryCheckGameDataFloat.cpp new file mode 100644 index 00000000..48512c3e --- /dev/null +++ b/src/Game/Actor/Query/queryCheckGameDataFloat.cpp @@ -0,0 +1,48 @@ +#include "Game/Actor/Query/queryCheckGameDataFloat.h" +#include <evfl/Query.h> +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckGameDataFloat::~CheckGameDataFloat() = default; + +int CheckGameDataFloat::doQuery() { + float flag_value = 0.0; + const auto value = *mValue; + + auto* gdt = ksys::gdt::Manager::instance(); + if (!gdt || !gdt->getParamBypassPerm().get().getF32(&flag_value, mGameDataFloatName)) + return 0; + + sead::FixedSafeString<32> op = mOperator; + if (op == "Equal") + return value == flag_value; + if (op == "NotEqual") + return value != flag_value; + if (op == "GreaterThan") + return value < flag_value; + if (op == "GreaterThanOrEqualTo") + return value <= flag_value; + if (op == "LessThan") + return value > flag_value; + if (op == "LessThanOrEqualTo") + return value >= flag_value; + + return 0; +} + +void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) { + loadFloat(arg.param_accessor, "Value"); + loadString(arg.param_accessor, "GameDataFloatName"); + loadString(arg.param_accessor, "Operator"); +} + +void CheckGameDataFloat::loadParams() { + getDynamicParam(&mValue, "Value"); + getDynamicParam(&mGameDataFloatName, "GameDataFloatName"); + getDynamicParam(&mOperator, "Operator"); +} + +} // namespace uking::query |
