diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:53 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:16 +0300 |
| commit | 23334a2d6522b5e9da810a47f5c85aed86a21eb4 (patch) | |
| tree | 9b74acb4f74af02de71ffbb9561f9dc87665766b /src/Game/Actor/Query/queryCheckHasManifactureArmor.cpp | |
| parent | f490fdc5d1d546d1d86c915fc150ec909a8e9f93 (diff) | |
data: replace placeholder names in uking::ui
Placeholders (x_N, __autoN, *Stuff, sub_, nullsub_N...) take the IDB
names, read from the function bodies. Most of them are in
MapAppDataMgr, ui::Manager and PauseMenuDataMgr.
Also drops a few Maybe suffixes, moves the shop:: setters to
uking::ui::setShop* and fixes a few wrong names (e.g. one hasMiphaSoul
is actually hasUrbosaFury).
uiSubsys1 is actually MapAppDataMgr, which its SingletonDisposer_ rows
already use. Other wrong or placeholder names are based on what the
functions do (e.g. is848EqualTo1 is isFullMapMode), and
QuestListContent::refresh and two ListItem::onEnterView rows are tiny
functions that take their IDB names.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckHasManifactureArmor.cpp')
0 files changed, 0 insertions, 0 deletions
