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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:05 +0300 |
| commit | 06b43ecba4bb10b91af59a5dcce740e4893e7d2a (patch) | |
| tree | 32f823beb9d84b57713045df187623af326996ba /src/Game/Actor/Query/queryCheckItemShopDecide.cpp | |
| parent | 1885d90b1dd7a4e3189dc23db71f9de485fa3e62 (diff) | |
data: name vtable slots and fix names in sead/agl/gsys/eui/aal
Unnamed and nullsub_ rows get the name of the virtual they implement,
from the vtable types in the lib/ headers and, in the IDB, from Super
Mario Odyssey vtables with identical bodies.
Also makes FixedSafeString rows carry the size each caller constructs
(0x7100b70d20 is actually EnvObj::setGroupNameCopy in the IDB, which
frees FixedSafeString<59> for 0x7101026ec0), drops unneeded _0
suffixes, adds missing namespaces, removes stray `$`s, and gives a
few rows the class or type the IDB has for them (e.g.
FxReverbI3DL2::setupGains_).
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckItemShopDecide.cpp')
0 files changed, 0 insertions, 0 deletions
