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| author | Léo Lam <leo@leolam.fr> | 2026-10-15 22:56:25 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:07 +0300 |
| commit | 75a89dadf9929ba24f4243cd31631ac3588b6ec8 (patch) | |
| tree | 5f5494d25b50887a645325a74632d1ec150cd6d4 /src/Game/Actor/Query/queryCheckItemShopSelect.cpp | |
| parent | a48c3f23a2ade59ae9145fdf5903aae330dc84ef (diff) | |
data: name library functions from Splatoon 2 and Labo symbols
Names unnamed and placeholder rows, mostly gsys, agl, nn and eui, by
lining up address order, call sequences, vtables and callees with
already named functions, then reading the rest. A spot check on an
earlier, larger version of this set found 210 of 215 names right.
Also fixes about 40 wrong names (e.g. swapped agl::ShaderProgram
create/destroy pairs), moves the GPUMemBlock<sead::Vector4f> dtor name
to 0x71013bd2c4 and blanks four nullsub_ placeholders. Three
GPUMemBlock dtors get placeholder classes until T is known.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckItemShopSelect.cpp')
0 files changed, 0 insertions, 0 deletions
