summaryrefslogtreecommitdiff
path: root/src/Game/Actor/Query/queryCheckMaterialValue.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:53 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:15 +0300
commitf490fdc5d1d546d1d86c915fc150ec909a8e9f93 (patch)
treefaa80bc41c287f69060679bfdbd2e8f85b29d017 /src/Game/Actor/Query/queryCheckMaterialValue.cpp
parent0e2bdac09e577e22a8aa08cded1032bf86e951da (diff)
data: import uking::ui screen names from the IDB
Replaces mNN and nullsub_N placeholders in the UI screens. State handlers (Enter/Run/Leave/ReceiveMessage) are named from each screen's static StateID tables, and every state name matches a StateID_* string in the binary. Overrides of the screen virtuals take the base slot names (getLayoutName_, initializeImpl, onUpdate...). The remaining helpers are named in the IDB from their bodies. Also renames a few PauseMenuScreen rows to ScreenPauseMenu, the name its ctor row uses, and takes the IDB's name for ScreenShopBtnList5::onUpdate. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckMaterialValue.cpp')
0 files changed, 0 insertions, 0 deletions