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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:53 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:16 +0300
commit23334a2d6522b5e9da810a47f5c85aed86a21eb4 (patch)
tree9b74acb4f74af02de71ffbb9561f9dc87665766b /src/Game/Actor/Query/queryCheckPlayerEquip.cpp
parentf490fdc5d1d546d1d86c915fc150ec909a8e9f93 (diff)
data: replace placeholder names in uking::ui
Placeholders (x_N, __autoN, *Stuff, sub_, nullsub_N...) take the IDB names, read from the function bodies. Most of them are in MapAppDataMgr, ui::Manager and PauseMenuDataMgr. Also drops a few Maybe suffixes, moves the shop:: setters to uking::ui::setShop* and fixes a few wrong names (e.g. one hasMiphaSoul is actually hasUrbosaFury). uiSubsys1 is actually MapAppDataMgr, which its SingletonDisposer_ rows already use. Other wrong or placeholder names are based on what the functions do (e.g. is848EqualTo1 is isFullMapMode), and QuestListContent::refresh and two ListItem::onEnterView rows are tiny functions that take their IDB names. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckPlayerEquip.cpp')
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