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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:09 +0300 |
| commit | 3cbd08cf58af212a6226ed126e0f293d8e848193 (patch) | |
| tree | 671c4ee7514264602827953453badaf1a5bc46c0 /src/Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.cpp | |
| parent | 80dc78ba7609671388f4f002c8aa4f10f037acca (diff) | |
data: name AI factory functions as their make<T> instantiations
Each of these is the create_fn that the AI factory tables pair with a
class name hash, so it's the make<T> for the class that
AIDef_Game.product.yml gives that hash. Unknown_<hash> entries are
resolved by crc32 (e.g. crc32("Die") = 0x0135b937).
The ones whose make<T> the decomp already instantiates are now marked as
compiled (matching or non-matching).
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.cpp')
0 files changed, 0 insertions, 0 deletions
