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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:53 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:14 +0300
commit860cea704592bc25c18847d57f36b2e8c094a8db (patch)
treead1f31cb4a2ba7d86c8ae7f537d37d1c9cf89bdb /src/Game/Actor/Query/queryCheckPlayerState.cpp
parentfa8b5962fe7f9f8d66e6c95f4bfcbd071e4555ce (diff)
uking/act: replace placeholder and wrong names, fix classes
Most rows replace placeholders (m<N>, x_N, nullsub_N, *Stuff). In the IDB, the Actor job virtuals are named preCalc/postCalc after TotK's calc stage names, and the Player virtuals after the GParamList fields they read. Some real names turned out to be wrong too, e.g. Enemy::kill is actually deleteAndCreateDropAndEmit. Rows move into uking::act, PlayerLinkBase/PlayerLink fold into PlayerBase/Player and PlayerOrEnemy into CombatActor. Also renames resetStuff and getMaxStaminaFromPlayerActor in the headers to resetDamageInfo and getMaxStamina to match. Also takes the IDB's names for some unnamed functions, mostly helper class members (IK controllers, Guardian parts, message receivers), and for other placeholders (x_N, nullsub_N, *Stuff). Some CarriedData rows move to the IDB's CarriedDataConstraint class. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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