diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:51 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:03 +0300 |
| commit | 9c75dbd3dd1248d1788fbe0b237f8ee52cc39afe (patch) | |
| tree | 29aac8798adf971d33b91e203a64e9b6243544dd /src/Game/Actor/Query/queryCheckPlayerState.cpp | |
| parent | 807f2292cf63626c183b9fe2d8e5f96cc490666f (diff) | |
data: name nn/curl dtors and thunks
Classes come from each vtable's RTTI name, and symbols from the same
vtable slot in Super Mario Odyssey or Splatoon 2, checked against the
function body.
Also fixes rows that a body shape match had given another nex class's
name (e.g. 0x7100cafa3c is LockChecker's dtor, not Event's), and a few
nex thunks with the wrong this-adjustment.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckPlayerState.cpp')
0 files changed, 0 insertions, 0 deletions
