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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:52 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:11 +0300
commitf44e9f1fa30a51cf4fbb1b101fa8e35cde7d134c (patch)
tree2d692dab8658ef78992457319762730d8c1492b4 /src/Game/Actor/Query/queryCheckPlayerWeaponFired.cpp
parent5f986da55043f9e0278c9474c674b95af92a8062 (diff)
data: import uking::behavior names from the IDB
Most of these rows are behaviour-specific virtuals past Behavior's own slots, e.g. getDamageCallback on the DCCallback behaviours; the rest had no name. In the IDB, classes come from the vtable or the sole caller and names from what the body does. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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