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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:51 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:03 +0300 |
| commit | 807f2292cf63626c183b9fe2d8e5f96cc490666f (patch) | |
| tree | fc191fa57751af79fa5a014db912cf9e04b4adfa /src/Game/Actor/Query/queryCheckProConUse.cpp | |
| parent | 2f8166df914600d6fdd819e670898d7cb4412210 (diff) | |
data: import hk/hkai/hka/hcl names from the IDB
Most static initialisers are named after the reflection record they
build, and the hkSingletonRegister ones after the singleton they
register. The rest are the IDB's names, which came from the Havok
2014.1 headers, the Havok Project Anarchy headers (for hkai) or a Win32
Havok build with symbols.
Also replaces a few agl/aal/nn::font/game names that a body match had
put on Havok code (e.g. SnowVolume::clearModifyFlag).
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckProConUse.cpp')
0 files changed, 0 insertions, 0 deletions
