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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:11 +0300 |
| commit | a01cb14240584cbdeda11c507599b9a20d32a9e0 (patch) | |
| tree | 0aa9f56fb027a83b6c18b65bddb24a7b16f4ce69 /src/Game/Actor/Query/queryCheckReceiveTerrorLevel.cpp | |
| parent | 2c8aa93e0633d6437a07ae0fe4a15b30ce9afc4f (diff) | |
data: propagate vtable slot names in uking::action
Base class slots were named in the IDB from how the base class calls
them and what the overrides do, and each name is carried to every
override, e.g. m32 becomes playGrabAS in Grab and the other grab
actions.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckReceiveTerrorLevel.cpp')
0 files changed, 0 insertions, 0 deletions
