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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:52 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:05 +0300
commit06b43ecba4bb10b91af59a5dcce740e4893e7d2a (patch)
tree32f823beb9d84b57713045df187623af326996ba /src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp
parent1885d90b1dd7a4e3189dc23db71f9de485fa3e62 (diff)
data: name vtable slots and fix names in sead/agl/gsys/eui/aal
Unnamed and nullsub_ rows get the name of the virtual they implement, from the vtable types in the lib/ headers and, in the IDB, from Super Mario Odyssey vtables with identical bodies. Also makes FixedSafeString rows carry the size each caller constructs (0x7100b70d20 is actually EnvObj::setGroupNameCopy in the IDB, which frees FixedSafeString<59> for 0x7101026ec0), drops unneeded _0 suffixes, adds missing namespaces, removes stray `$`s, and gives a few rows the class or type the IDB has for them (e.g. FxReverbI3DL2::setupGains_). (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp')
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