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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:52 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:06 +0300
commit4b7d0d3f03ef4f311e68a963434a050df08586bf (patch)
tree7b68976ffddbe5907ea7d1024939fea830262126 /src/Game/Actor/Query/queryCheckStarter.cpp
parent0693fa382032ea64f48de34f747d6c951adaeaa8 (diff)
data: import sead/agl/gsys/eui/aal/xlink2/LMS/evfl names from the IDB
The IDB names come from Super Mario Odyssey, Labo and Splatoon 2 matches, vtable installs, and, for delegates, the owner and member function stored where each one is constructed. Most rows had no name or were nullsub_. The rest had placeholders or wrong names, like nn::nex::SecureStream::ReleaseURL on sead::TreeMap::deleteValue. The RIDDemoSaveFileDevice rows are actually sead::PathPrefixFileDevice, and the LightPrePassLightMgr rows use agl's light types, not al:: ones. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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