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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:53 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:14 +0300 |
| commit | 860cea704592bc25c18847d57f36b2e8c094a8db (patch) | |
| tree | ad1f31cb4a2ba7d86c8ae7f537d37d1c9cf89bdb /src/Game/Actor/Query/queryCheckStarter.cpp | |
| parent | fa8b5962fe7f9f8d66e6c95f4bfcbd071e4555ce (diff) | |
uking/act: replace placeholder and wrong names, fix classes
Most rows replace placeholders (m<N>, x_N, nullsub_N, *Stuff). In the
IDB, the Actor job virtuals are named preCalc/postCalc after TotK's calc
stage names, and the Player virtuals after the GParamList fields they
read. Some real names turned out to be wrong too, e.g. Enemy::kill is
actually deleteAndCreateDropAndEmit.
Rows move into uking::act, PlayerLinkBase/PlayerLink fold into
PlayerBase/Player and PlayerOrEnemy into CombatActor. Also renames
resetStuff and getMaxStaminaFromPlayerActor in the headers to
resetDamageInfo and getMaxStamina to match.
Also takes the IDB's names for some unnamed functions, mostly helper
class members (IK controllers, Guardian parts, message receivers), and
for other placeholders (x_N, nullsub_N, *Stuff). Some CarriedData rows
move to the IDB's CarriedDataConstraint class.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCheckStarter.cpp')
0 files changed, 0 insertions, 0 deletions
