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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:51 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:03 +0300
commit807f2292cf63626c183b9fe2d8e5f96cc490666f (patch)
treefc191fa57751af79fa5a014db912cf9e04b4adfa /src/Game/Actor/Query/queryCompareGameDataInt.cpp
parent2f8166df914600d6fdd819e670898d7cb4412210 (diff)
data: import hk/hkai/hka/hcl names from the IDB
Most static initialisers are named after the reflection record they build, and the hkSingletonRegister ones after the singleton they register. The rest are the IDB's names, which came from the Havok 2014.1 headers, the Havok Project Anarchy headers (for hkai) or a Win32 Havok build with symbols. Also replaces a few agl/aal/nn::font/game names that a body match had put on Havok code (e.g. SnowVolume::clearModifyFlag). (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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