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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:53 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:17 +0300 |
| commit | c8b11a2140ffc394a6bd84d9a671274e04a2bdbc (patch) | |
| tree | 83b69c832b53e03fdba8c4031106ff857a6e1781 /src/Game/Actor/Query/queryComparePlayerFireResistantLevel.cpp | |
| parent | 23334a2d6522b5e9da810a47f5c85aed86a21eb4 (diff) | |
data: import unnamed uking::ui functions from the IDB
Names were read in the IDB from function bodies, often thanks to layout
pane name strings in the binary (e.g. Pa_Quest_00 for
PauseQuest_00::createQuestPage). Names that are still unsure keep a
Maybe suffix on the function or its class.
Also fixes two placeholder rows nearby, e.g. uiSubsys1::__auto43 is
MapAppDataMgr::killDlcWarpMarkerLoopEffect.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryComparePlayerFireResistantLevel.cpp')
0 files changed, 0 insertions, 0 deletions
