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| author | Léo Lam <leo@leolam.fr> | 2026-09-14 00:02:22 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-09-14 00:02:22 +0200 |
| commit | f4cd38c43b436fe91def1a1b0b3dfe0134369870 (patch) | |
| tree | 1ab07eab2ea43c0719d6b1309743715bd80cd408 /src/Game/Actor/Query/queryCountFlag4.h | |
| parent | 5b26254bfe69560b0993a50d8ba8f418ae749380 (diff) | |
Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryCountFlag4.h')
| -rw-r--r-- | src/Game/Actor/Query/queryCountFlag4.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryCountFlag4.h b/src/Game/Actor/Query/queryCountFlag4.h new file mode 100644 index 00000000..b8006039 --- /dev/null +++ b/src/Game/Actor/Query/queryCountFlag4.h @@ -0,0 +1,25 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CountFlag4 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CountFlag4, Query) +public: + explicit CountFlag4(const InitArg& arg); + ~CountFlag4() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mGameDataFlagNo0{}; + sead::SafeString mGameDataFlagNo1{}; + sead::SafeString mGameDataFlagNo2{}; + sead::SafeString mGameDataFlagNo3{}; + sead::SafeString mGameDataFlagNo4{}; +}; + +} // namespace uking::query |
