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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:06 +0300 |
| commit | 4b7d0d3f03ef4f311e68a963434a050df08586bf (patch) | |
| tree | 7b68976ffddbe5907ea7d1024939fea830262126 /src/Game/Actor/Query/queryGeneralChoice8.cpp | |
| parent | 0693fa382032ea64f48de34f747d6c951adaeaa8 (diff) | |
data: import sead/agl/gsys/eui/aal/xlink2/LMS/evfl names from the IDB
The IDB names come from Super Mario Odyssey, Labo and Splatoon 2
matches, vtable installs, and, for delegates, the owner and member
function stored where each one is constructed. Most rows had no name or
were nullsub_.
The rest had placeholders or wrong names, like
nn::nex::SecureStream::ReleaseURL on sead::TreeMap::deleteValue. The
RIDDemoSaveFileDevice rows are actually sead::PathPrefixFileDevice, and
the LightPrePassLightMgr rows use agl's light types, not al:: ones.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryGeneralChoice8.cpp')
0 files changed, 0 insertions, 0 deletions
