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| author | Léo Lam <leo@leolam.fr> | 2026-10-14 16:09:59 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-18 20:49:55 +0300 |
| commit | 941fdadebe130b4fc9e1fb993b9d632d2ad565ec (patch) | |
| tree | 0e0648f7377031ddfad5521347f54c1e10bc17e7 /src/Game/Actor/Query/queryHasItemDye.cpp | |
| parent | 0336d8801ad3315d4da6b79cf8dab906b4c2ffc9 (diff) | |
data: mark Havok as an excluded library
Only parts of Havok were marked L, so the progress percentage measured
neither all code nor in-scope code. The rest of the Havok TUs are now
L too.
Havok header code emitted in KingSystem TUs (e.g. the hkMemorySystem
defaults in FreeListMemorySystem, and the hkaiEdgePath and hclCollidable
dtors in the NavMeshUtil and ClothSet TUs) stays in scope, like hkStubs
and the rest of ksys::phys and gsys.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryHasItemDye.cpp')
0 files changed, 0 insertions, 0 deletions
