diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-14 00:02:22 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-09-14 00:02:22 +0200 |
| commit | f4cd38c43b436fe91def1a1b0b3dfe0134369870 (patch) | |
| tree | 1ab07eab2ea43c0719d6b1309743715bd80cd408 /src/Game/Actor/Query/queryHasPorchItemByCategory.cpp | |
| parent | 5b26254bfe69560b0993a50d8ba8f418ae749380 (diff) | |
Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryHasPorchItemByCategory.cpp')
| -rw-r--r-- | src/Game/Actor/Query/queryHasPorchItemByCategory.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryHasPorchItemByCategory.cpp b/src/Game/Actor/Query/queryHasPorchItemByCategory.cpp new file mode 100644 index 00000000..2063baad --- /dev/null +++ b/src/Game/Actor/Query/queryHasPorchItemByCategory.cpp @@ -0,0 +1,90 @@ +#include "Game/Actor/Query/queryHasPorchItemByCategory.h" +#include <evfl/Query.h> +#include "Game/UI/uiPauseMenuDataMgr.h" +#include "KingSystem/ActorSystem/actTag.h" + +namespace uking::query { + +HasPorchItemByCategory::HasPorchItemByCategory(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasPorchItemByCategory::~HasPorchItemByCategory() = default; + +int HasPorchItemByCategory::doQuery() { + s32 result = 0; + using namespace ksys::act::tags; + + auto* pm = ui::PauseMenuDataMgr::instance(); + if (pm == nullptr) + return 1; + + switch (*mCategory) { + case 0: + result = pm->countItemsWithProfile("WeaponBow", true); + break; + case 1: + result = pm->countItemsWithProfile("WeaponShield", true); + break; + case 2: + result = pm->countItemsWithProfile("WeaponSpear", true); + break; + case 3: + result = pm->countItemsWithProfile("WeaponSmallSword", true); + break; + case 4: + result = pm->countItemsWithTag(Arrow, false); + break; + case 16: + result = pm->countItemsWithTag(Arrow, true); + break; + case 5: + result = pm->countItemsWithProfile("WeaponLargeSword", true); + break; + case 6: + result = pm->countItemsWithTag(CookMushroom, true); + break; + case 7: + result = pm->countItemsWithTag(RoastItem, true); + break; + case 8: + result = pm->countItemsWithTag(CookFruit, true); + break; + case 9: + result = pm->countItemsWithTag(CookOre, true); + break; + case 10: + result = pm->countItemsWithTag(CookPlant, true); + break; + case 11: + result = pm->countItemsWithTag(EnemyMaterial, true); + break; + case 12: + result = pm->countItemsWithTag(CookMeat, true); + break; + case 13: + result = pm->countItemsWithTag(CookMaterial, true); + break; + case 14: + result = pm->countItemsWithProfile("HorseReins", true); + break; + case 15: + result = pm->countItemsWithProfile("HorseSaddle", true); + break; + default: + result = 0; + break; + } + + return result < *mCount; +} + +void HasPorchItemByCategory::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Category"); + loadInt(arg.param_accessor, "Count"); +} + +void HasPorchItemByCategory::loadParams() { + getDynamicParam(&mCategory, "Category"); + getDynamicParam(&mCount, "Count"); +} + +} // namespace uking::query |
