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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:52 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:05 +0300
commitf860697ccdb0e1704f212005b2f771742a695558 (patch)
treee81226a879c4bc8a00d80c068a9ab2ce647b460c /src/Game/Actor/Query/queryIsAppAlreadyExchanged.cpp
parent218010ce4c8c6b3aad0497b2d4e05bdc29033952 (diff)
data: import nn/curl names from the IDB
For code that isn't in the decomp yet. The IDB names mostly come from Splatoon 2 and Super Mario Odyssey matches and from names carried over between vtables with the same RTTI class. Some of these replace wrong names rather than placeholders: agl, eui and gsys names that sat on nex, atk, g3d and ui2d functions, DataStore *_PrepareRequest names on NATTraversalEngine and SocketTransport functions, and DataStore Call* stubs, which are now named after the RMC method ID each one passes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryIsAppAlreadyExchanged.cpp')
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