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authorLéo Lam <leo@leolam.fr>2026-10-14 16:09:59 +0200
committerLéo Lam <leo@leolam.fr>2026-10-18 20:49:55 +0300
commit941fdadebe130b4fc9e1fb993b9d632d2ad565ec (patch)
tree0e0648f7377031ddfad5521347f54c1e10bc17e7 /src/Game/Actor/Query/queryIsBloodyMoonTrig.cpp
parent0336d8801ad3315d4da6b79cf8dab906b4c2ffc9 (diff)
data: mark Havok as an excluded library
Only parts of Havok were marked L, so the progress percentage measured neither all code nor in-scope code. The rest of the Havok TUs are now L too. Havok header code emitted in KingSystem TUs (e.g. the hkMemorySystem defaults in FreeListMemorySystem, and the hkaiEdgePath and hclCollidable dtors in the NavMeshUtil and ClothSet TUs) stays in scope, like hkStubs and the rest of ksys::phys and gsys. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryIsBloodyMoonTrig.cpp')
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