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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:04 +0300 |
| commit | 8508ef5f330bd87bc28b5239a9088cd4743f1871 (patch) | |
| tree | 1236a1eed432e66cc5b3eb8da01a7c07821af0db /src/Game/Actor/Query/queryIsItemInStock.cpp | |
| parent | 1c19fce8edb87639d0ed48c3717cdc4fa5cd9c87 (diff) | |
data: fix namespaces and class names in nn/curl
These rows had the right member function on the wrong class, mostly
PseudoGlobalVariable<X> names shifted between instantiations and
sibling atk sound classes. Classes come from vtable RTTI matched against
Super Mario Odyssey, or from identical Labo/Splatoon 2 bodies.
Also moves 0x710133adb4 to the one-argument
SoundArchivePlayer::GetRequiredMemSize overload.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryIsItemInStock.cpp')
0 files changed, 0 insertions, 0 deletions
