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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:09 +0300
commit3cbd08cf58af212a6226ed126e0f293d8e848193 (patch)
tree671c4ee7514264602827953453badaf1a5bc46c0 /src/Game/Actor/Query/queryKeyInputCheck.cpp
parent80dc78ba7609671388f4f002c8aa4f10f037acca (diff)
data: name AI factory functions as their make<T> instantiations
Each of these is the create_fn that the AI factory tables pair with a class name hash, so it's the make<T> for the class that AIDef_Game.product.yml gives that hash. Unknown_<hash> entries are resolved by crc32 (e.g. crc32("Die") = 0x0135b937). The ones whose make<T> the decomp already instantiates are now marked as compiled (matching or non-matching). (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryKeyInputCheck.cpp')
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