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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:52 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:10 +0300 |
| commit | ac39f1be8afffb9f5fe3b639558932c9d15d8806 (patch) | |
| tree | df2b0db1c38fa4f1042feb379e20078a4fedf8ab /src/Game/Actor/Query/queryRandomChoice4.cpp | |
| parent | c39885796e521c85a6d78c84034e5a15e27ecc02 (diff) | |
data: move behaviour ctors, dtors and loadParams to uking::behavior
The IDB's AI_Behavior prefix becomes uking::behavior on these rows,
matching uking::action and uking::ai. There's no game-side behaviour
source in the decomp yet.
Some rows also change class. Registered names come from
AIDef_Game.product.yml; base class names come from the IDB, based on the
base class ctor each ctor calls. The XBase names,
CreateEaselFromMapUnit, NoiseWithSensor, NoisySwarmPattern and the
existing SetDamageCallback aren't official.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryRandomChoice4.cpp')
0 files changed, 0 insertions, 0 deletions
