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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:53 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:15 +0300 |
| commit | f490fdc5d1d546d1d86c915fc150ec909a8e9f93 (patch) | |
| tree | faa80bc41c287f69060679bfdbd2e8f85b29d017 /src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp | |
| parent | 0e2bdac09e577e22a8aa08cded1032bf86e951da (diff) | |
data: import uking::ui screen names from the IDB
Replaces mNN and nullsub_N placeholders in the UI screens. State
handlers (Enter/Run/Leave/ReceiveMessage) are named from each screen's
static StateID tables, and every state name matches a StateID_* string
in the binary. Overrides of the screen virtuals take the base slot
names (getLayoutName_, initializeImpl, onUpdate...).
The remaining helpers are named in the IDB from their bodies.
Also renames a few PauseMenuScreen rows to ScreenPauseMenu, the name its
ctor row uses, and takes the IDB's name for
ScreenShopBtnList5::onUpdate.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp')
0 files changed, 0 insertions, 0 deletions
