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authorLéo Lam <leo@leolam.fr>2026-09-14 00:02:22 +0200
committerLéo Lam <leo@leolam.fr>2026-09-14 00:02:22 +0200
commitf4cd38c43b436fe91def1a1b0b3dfe0134369870 (patch)
tree1ab07eab2ea43c0719d6b1309743715bd80cd408 /src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp
parent5b26254bfe69560b0993a50d8ba8f418ae749380 (diff)
Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp')
-rw-r--r--src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp b/src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp
new file mode 100644
index 00000000..9fd2bb37
--- /dev/null
+++ b/src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp
@@ -0,0 +1,84 @@
+#include "Game/Actor/Query/queryRandomChoiceExceptOnFlag.h"
+#include <evfl/Query.h>
+#include <prim/seadBitFlag.h>
+#include <random/seadGlobalRandom.h>
+#include "KingSystem/GameData/gdtManager.h"
+
+namespace uking::query {
+
+RandomChoiceExceptOnFlag::RandomChoiceExceptOnFlag(const InitArg& arg)
+ : ksys::act::ai::Query(arg) {}
+
+RandomChoiceExceptOnFlag::~RandomChoiceExceptOnFlag() = default;
+
+static bool isFlagForbidden(const sead::SafeString& flag) {
+ bool value = false;
+ if (flag.isEmpty())
+ return true;
+ if (!ksys::gdt::Manager::instance()->getParamBypassPerm().get().getBool(&value, flag))
+ return true;
+ return value;
+}
+
+// TODO: stack issues for the booleans in isFlagForbidden
+int RandomChoiceExceptOnFlag::doQuery() {
+ using Manager = ksys::gdt::Manager;
+ if (!Manager::instance())
+ return 10;
+
+ sead::BitFlag16 forbidden_values;
+#define CHECK_FLAG_(BIT) forbidden_values.changeBit(BIT, isFlagForbidden(mCheckFlag##BIT));
+ CHECK_FLAG_(0)
+ CHECK_FLAG_(1)
+ CHECK_FLAG_(2)
+ CHECK_FLAG_(3)
+ CHECK_FLAG_(4)
+ CHECK_FLAG_(5)
+ CHECK_FLAG_(6)
+ CHECK_FLAG_(7)
+ CHECK_FLAG_(8)
+ CHECK_FLAG_(9)
+#undef CHECK_FLAG_
+
+ const auto num_allowed_values = 10 - forbidden_values.countOnBit();
+ if (num_allowed_values == 0)
+ return 10;
+
+ s32 count = sead::GlobalRandom::instance()->getU32(num_allowed_values) + 1;
+ for (s32 i = 0; i < 10; ++i) {
+ if (forbidden_values.isOffBit(i)) {
+ if (count < 2)
+ return i;
+ --count;
+ }
+ }
+ return 10;
+}
+
+void RandomChoiceExceptOnFlag::loadParams(const evfl::QueryArg& arg) {
+ loadString(arg.param_accessor, "CheckFlag0");
+ loadString(arg.param_accessor, "CheckFlag1");
+ loadString(arg.param_accessor, "CheckFlag2");
+ loadString(arg.param_accessor, "CheckFlag3");
+ loadString(arg.param_accessor, "CheckFlag4");
+ loadString(arg.param_accessor, "CheckFlag5");
+ loadString(arg.param_accessor, "CheckFlag6");
+ loadString(arg.param_accessor, "CheckFlag7");
+ loadString(arg.param_accessor, "CheckFlag8");
+ loadString(arg.param_accessor, "CheckFlag9");
+}
+
+void RandomChoiceExceptOnFlag::loadParams() {
+ getDynamicParam(&mCheckFlag0, "CheckFlag0");
+ getDynamicParam(&mCheckFlag1, "CheckFlag1");
+ getDynamicParam(&mCheckFlag2, "CheckFlag2");
+ getDynamicParam(&mCheckFlag3, "CheckFlag3");
+ getDynamicParam(&mCheckFlag4, "CheckFlag4");
+ getDynamicParam(&mCheckFlag5, "CheckFlag5");
+ getDynamicParam(&mCheckFlag6, "CheckFlag6");
+ getDynamicParam(&mCheckFlag7, "CheckFlag7");
+ getDynamicParam(&mCheckFlag8, "CheckFlag8");
+ getDynamicParam(&mCheckFlag9, "CheckFlag9");
+}
+
+} // namespace uking::query