diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-06 04:10:42 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-06 04:10:42 +0100 |
| commit | 4d2c07a45ade7b6efa5dd859bcc983a9bff0e1ef (patch) | |
| tree | 0019b105b53ec817ebf677e484e475a0bc2cedf2 /src/Game/Actor/Query | |
| parent | 891c0a8494c80e8156968d6a4e3cf609b95fd228 (diff) | |
| parent | 9d6a597e91fac5ecdca3f9903f90c7bdf5accd96 (diff) | |
Merge pull request #217 from leoetlino/stack/03b-side-ownership
Move misplaced code between KingSystem and U-King
Diffstat (limited to 'src/Game/Actor/Query')
| -rw-r--r-- | src/Game/Actor/Query/CMakeLists.txt | 6 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp | 8 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryCheckEventCancel.cpp | 19 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryCheckEventCancel.h | 18 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryCheckJustBeforeEventCancel.cpp | 20 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryCheckJustBeforeEventCancel.h | 18 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryComparePlayerHeart.cpp | 4 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp | 4 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp | 4 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp | 4 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryHasPorchArrow.cpp | 8 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryHasPorchItem.cpp | 4 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryIsWaitRevival.cpp | 19 | ||||
| -rw-r--r-- | src/Game/Actor/Query/queryIsWaitRevival.h | 18 |
14 files changed, 18 insertions, 136 deletions
diff --git a/src/Game/Actor/Query/CMakeLists.txt b/src/Game/Actor/Query/CMakeLists.txt index 1eb2ea5d..cffcfa98 100644 --- a/src/Game/Actor/Query/CMakeLists.txt +++ b/src/Game/Actor/Query/CMakeLists.txt @@ -61,8 +61,6 @@ target_sources(uking PRIVATE queryCheckEquipItemType.h queryCheckEquipment.cpp queryCheckEquipment.h - queryCheckEventCancel.cpp - queryCheckEventCancel.h queryCheckExistActor.cpp queryCheckExistActor.h queryCheckExistArrow.cpp @@ -105,8 +103,6 @@ target_sources(uking PRIVATE queryCheckItemShopSelectBuy.h queryCheckItemShopSelect.cpp queryCheckItemShopSelect.h - queryCheckJustBeforeEventCancel.cpp - queryCheckJustBeforeEventCancel.h queryCheckLastDamageAttacker.cpp queryCheckLastDamageAttacker.h queryCheckManufactResult.cpp @@ -303,8 +299,6 @@ target_sources(uking PRIVATE queryIsSuccessEndLastDemoAction.h queryIsTerrorDisappeared.cpp queryIsTerrorDisappeared.h - queryIsWaitRevival.cpp - queryIsWaitRevival.h queryIsWeaponDrawn.cpp queryIsWeaponDrawn.h queryKeyInputCheck.cpp diff --git a/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp b/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp index 57f4377d..c66c959a 100644 --- a/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp +++ b/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryCheckCurseRRetryEverOnce.h" #include <evfl/Query.h> -#include "Game/DLC/aocChampionBalladManager.h" +#include "Game/AOC/aocChampionBalladManager.h" namespace uking::query { @@ -10,12 +10,12 @@ CheckCurseRRetryEverOnce::CheckCurseRRetryEverOnce(const InitArg& arg) CheckCurseRRetryEverOnce::~CheckCurseRRetryEverOnce() = default; int CheckCurseRRetryEverOnce::doQuery() { - auto* manager = ChampionBalladManager::instance(); + auto* manager = aoc::ChampionBalladManager::instance(); if (!manager) return 0; - auto blight = BlightType(*mCurseRType); - if (blight <= BlightType::Water) + auto blight = aoc::BlightType(*mCurseRType); + if (blight <= aoc::BlightType::Water) return manager->getBlightRematchCount(blight) > 0; return 0; } diff --git a/src/Game/Actor/Query/queryCheckEventCancel.cpp b/src/Game/Actor/Query/queryCheckEventCancel.cpp deleted file mode 100644 index ab065963..00000000 --- a/src/Game/Actor/Query/queryCheckEventCancel.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "Game/Actor/Query/queryCheckEventCancel.h" -#include <evfl/Query.h> - -namespace uking::query { - -CheckEventCancel::CheckEventCancel(const InitArg& arg) : ksys::act::ai::Query(arg) {} - -CheckEventCancel::~CheckEventCancel() = default; - -// FIXME: implement -int CheckEventCancel::doQuery() { - return -1; -} - -void CheckEventCancel::loadParams(const evfl::QueryArg& arg) {} - -void CheckEventCancel::loadParams() {} - -} // namespace uking::query diff --git a/src/Game/Actor/Query/queryCheckEventCancel.h b/src/Game/Actor/Query/queryCheckEventCancel.h deleted file mode 100644 index 382e1d6b..00000000 --- a/src/Game/Actor/Query/queryCheckEventCancel.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiQuery.h" - -namespace uking::query { - -class CheckEventCancel : public ksys::act::ai::Query { - SEAD_RTTI_OVERRIDE(CheckEventCancel, Query) -public: - explicit CheckEventCancel(const InitArg& arg); - ~CheckEventCancel() override; - int doQuery() override; - - void loadParams() override; - void loadParams(const evfl::QueryArg& arg) override; -}; - -} // namespace uking::query diff --git a/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.cpp b/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.cpp deleted file mode 100644 index 0b6c389c..00000000 --- a/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "Game/Actor/Query/queryCheckJustBeforeEventCancel.h" -#include <evfl/Query.h> - -namespace uking::query { - -CheckJustBeforeEventCancel::CheckJustBeforeEventCancel(const InitArg& arg) - : ksys::act::ai::Query(arg) {} - -CheckJustBeforeEventCancel::~CheckJustBeforeEventCancel() = default; - -// FIXME: implement -int CheckJustBeforeEventCancel::doQuery() { - return -1; -} - -void CheckJustBeforeEventCancel::loadParams(const evfl::QueryArg& arg) {} - -void CheckJustBeforeEventCancel::loadParams() {} - -} // namespace uking::query diff --git a/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.h b/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.h deleted file mode 100644 index f339404c..00000000 --- a/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiQuery.h" - -namespace uking::query { - -class CheckJustBeforeEventCancel : public ksys::act::ai::Query { - SEAD_RTTI_OVERRIDE(CheckJustBeforeEventCancel, Query) -public: - explicit CheckJustBeforeEventCancel(const InitArg& arg); - ~CheckJustBeforeEventCancel() override; - int doQuery() override; - - void loadParams() override; - void loadParams(const evfl::QueryArg& arg) override; -}; - -} // namespace uking::query diff --git a/src/Game/Actor/Query/queryComparePlayerHeart.cpp b/src/Game/Actor/Query/queryComparePlayerHeart.cpp index 9a195f3d..294a46a1 100644 --- a/src/Game/Actor/Query/queryComparePlayerHeart.cpp +++ b/src/Game/Actor/Query/queryComparePlayerHeart.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryComparePlayerHeart.h" #include <evfl/Query.h> -#include "KingSystem/ActorSystem/actPlayerInfo.h" +#include "Game/Actor/Player/actPlayerInfo.h" namespace uking::query { @@ -9,7 +9,7 @@ ComparePlayerHeart::ComparePlayerHeart(const InitArg& arg) : ksys::act::ai::Quer ComparePlayerHeart::~ComparePlayerHeart() = default; int ComparePlayerHeart::doQuery() { - auto* pi = ksys::act::PlayerInfo::instance(); + auto* pi = uking::act::PlayerInfo::instance(); if (pi == nullptr) return 0; diff --git a/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp b/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp index 8ea31370..d0efd0d3 100644 --- a/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp +++ b/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryComparePlayerMaxHeart.h" #include <evfl/Query.h> -#include "KingSystem/ActorSystem/actPlayerInfo.h" +#include "Game/Actor/Player/actPlayerInfo.h" namespace uking::query { @@ -9,7 +9,7 @@ ComparePlayerMaxHeart::ComparePlayerMaxHeart(const InitArg& arg) : ksys::act::ai ComparePlayerMaxHeart::~ComparePlayerMaxHeart() = default; int ComparePlayerMaxHeart::doQuery() { - auto* pi = ksys::act::PlayerInfo::instance(); + auto* pi = uking::act::PlayerInfo::instance(); if (pi == nullptr) return 0; diff --git a/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp b/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp index e4be5a93..4b87abc9 100644 --- a/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp +++ b/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryComparePlayerMaxStamina.h" #include <evfl/Query.h> -#include "KingSystem/ActorSystem/actPlayerInfo.h" +#include "Game/Actor/Player/actPlayerInfo.h" namespace uking::query { @@ -9,7 +9,7 @@ ComparePlayerMaxStamina::ComparePlayerMaxStamina(const InitArg& arg) : ksys::act ComparePlayerMaxStamina::~ComparePlayerMaxStamina() = default; int ComparePlayerMaxStamina::doQuery() { - auto* pi = ksys::act::PlayerInfo::instance(); + auto* pi = uking::act::PlayerInfo::instance(); if (pi == nullptr) return 0; diff --git a/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp index d10be8aa..4bd04ced 100644 --- a/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp +++ b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryComparePlayerOriginalHeart.h" #include <evfl/Query.h> -#include "KingSystem/ActorSystem/actPlayerInfo.h" +#include "Game/Actor/Player/actPlayerInfo.h" namespace uking::query { @@ -10,7 +10,7 @@ ComparePlayerOriginalHeart::ComparePlayerOriginalHeart(const InitArg& arg) ComparePlayerOriginalHeart::~ComparePlayerOriginalHeart() = default; int ComparePlayerOriginalHeart::doQuery() { - using PlayerInfo = ksys::act::PlayerInfo; + using PlayerInfo = uking::act::PlayerInfo; if (PlayerInfo::instance() == nullptr) return 0; diff --git a/src/Game/Actor/Query/queryHasPorchArrow.cpp b/src/Game/Actor/Query/queryHasPorchArrow.cpp index 7867b388..e0d53e32 100644 --- a/src/Game/Actor/Query/queryHasPorchArrow.cpp +++ b/src/Game/Actor/Query/queryHasPorchArrow.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryHasPorchArrow.h" #include <evfl/Query.h> -#include "Game/UI/uiUtils.h" +#include "KingSystem/System/UIGlue.h" namespace uking::query { @@ -9,9 +9,9 @@ HasPorchArrow::HasPorchArrow(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasPorchArrow::~HasPorchArrow() = default; int HasPorchArrow::doQuery() { - s32 arrow_cnt = ui::getItemValue("NormalArrow") + ui::getItemValue("FireArrow") + - ui::getItemValue("IceArrow") + ui::getItemValue("ElectricArrow") + - ui::getItemValue("BombArrow_A") + ui::getItemValue("AncientArrow"); + s32 arrow_cnt = ksys::ui::getItemValue("NormalArrow") + ksys::ui::getItemValue("FireArrow") + + ksys::ui::getItemValue("IceArrow") + ksys::ui::getItemValue("ElectricArrow") + + ksys::ui::getItemValue("BombArrow_A") + ksys::ui::getItemValue("AncientArrow"); return arrow_cnt < *mCheckNum; } diff --git a/src/Game/Actor/Query/queryHasPorchItem.cpp b/src/Game/Actor/Query/queryHasPorchItem.cpp index f8ac4e74..e16d0ac3 100644 --- a/src/Game/Actor/Query/queryHasPorchItem.cpp +++ b/src/Game/Actor/Query/queryHasPorchItem.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryHasPorchItem.h" #include <evfl/Query.h> -#include "Game/UI/uiUtils.h" +#include "KingSystem/System/UIGlue.h" namespace uking::query { @@ -9,7 +9,7 @@ HasPorchItem::HasPorchItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasPorchItem::~HasPorchItem() = default; int HasPorchItem::doQuery() { - return ui::getItemValue(mPorchItemName) >= *mCount; + return ksys::ui::getItemValue(mPorchItemName) >= *mCount; } void HasPorchItem::loadParams(const evfl::QueryArg& arg) { diff --git a/src/Game/Actor/Query/queryIsWaitRevival.cpp b/src/Game/Actor/Query/queryIsWaitRevival.cpp deleted file mode 100644 index 1417b69a..00000000 --- a/src/Game/Actor/Query/queryIsWaitRevival.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "Game/Actor/Query/queryIsWaitRevival.h" -#include <evfl/Query.h> - -namespace uking::query { - -IsWaitRevival::IsWaitRevival(const InitArg& arg) : ksys::act::ai::Query(arg) {} - -IsWaitRevival::~IsWaitRevival() = default; - -// FIXME: implement -int IsWaitRevival::doQuery() { - return -1; -} - -void IsWaitRevival::loadParams(const evfl::QueryArg& arg) {} - -void IsWaitRevival::loadParams() {} - -} // namespace uking::query diff --git a/src/Game/Actor/Query/queryIsWaitRevival.h b/src/Game/Actor/Query/queryIsWaitRevival.h deleted file mode 100644 index ddcaf6b5..00000000 --- a/src/Game/Actor/Query/queryIsWaitRevival.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiQuery.h" - -namespace uking::query { - -class IsWaitRevival : public ksys::act::ai::Query { - SEAD_RTTI_OVERRIDE(IsWaitRevival, Query) -public: - explicit IsWaitRevival(const InitArg& arg); - ~IsWaitRevival() override; - int doQuery() override; - - void loadParams() override; - void loadParams(const evfl::QueryArg& arg) override; -}; - -} // namespace uking::query |
