summaryrefslogtreecommitdiff
path: root/src/Game/Actor/actWeapon.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/Game/Actor/actWeapon.cpp
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/actWeapon.cpp')
-rw-r--r--src/Game/Actor/actWeapon.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Game/Actor/actWeapon.cpp b/src/Game/Actor/actWeapon.cpp
index c4281c19..f54e47ba 100644
--- a/src/Game/Actor/actWeapon.cpp
+++ b/src/Game/Actor/actWeapon.cpp
@@ -1,7 +1,7 @@
#include "Game/Actor/actWeapon.h"
#include <random/seadGlobalRandom.h>
#include "Game/UI/uiPauseMenuDataMgr.h"
-#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
+#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actGlobalParameter.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"
@@ -409,7 +409,8 @@ bool WeaponModifierRanges::loadTierBlue(const ksys::res::GParamList& gparamlist)
}
// NON_MATCHING: isConfigValid() somehow does not match when inlined (but matches the Wii U version)
-bool WeaponModifierInfo::pickRandomBlueModifierActor(const ksys::act::ActorConstDataAccess& acc) {
+bool WeaponModifierInfo::pickRandomBlueModifierActor(
+ const ksys::act::ActorLinkConstDataAccess& acc) {
WeaponModifierRanges ranges;
const auto& gparamlist = *acc.getGParamList();
if (ranges.loadTierBlue(gparamlist)) {
@@ -460,7 +461,8 @@ bool WeaponModifierRanges::loadTierYellow(const ksys::res::GParamList& gparamlis
}
// NON_MATCHING: isConfigValid() somehow does not match when inlined (but matches the Wii U version)
-bool WeaponModifierInfo::pickRandomYellowModifierActor(const ksys::act::ActorConstDataAccess& acc) {
+bool WeaponModifierInfo::pickRandomYellowModifierActor(
+ const ksys::act::ActorLinkConstDataAccess& acc) {
WeaponModifierRanges ranges;
const auto& gparamlist = *acc.getGParamList();
if (ranges.loadTierYellow(gparamlist)) {