diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
| commit | 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch) | |
| tree | d971f814d1cde46f56da6041037a65f512654ee3 /src/Game/Actor/actWeapon.cpp | |
| parent | 49c6b5c18344de6555163b3af7044970ad9d7c5e (diff) | |
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/actWeapon.cpp')
| -rw-r--r-- | src/Game/Actor/actWeapon.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Game/Actor/actWeapon.cpp b/src/Game/Actor/actWeapon.cpp index c4281c19..f54e47ba 100644 --- a/src/Game/Actor/actWeapon.cpp +++ b/src/Game/Actor/actWeapon.cpp @@ -1,7 +1,7 @@ #include "Game/Actor/actWeapon.h" #include <random/seadGlobalRandom.h> #include "Game/UI/uiPauseMenuDataMgr.h" -#include "KingSystem/ActorSystem/actActorConstDataAccess.h" +#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" #include "KingSystem/ActorSystem/actGlobalParameter.h" #include "KingSystem/ActorSystem/actInfoCommon.h" #include "KingSystem/ActorSystem/actInfoData.h" @@ -409,7 +409,8 @@ bool WeaponModifierRanges::loadTierBlue(const ksys::res::GParamList& gparamlist) } // NON_MATCHING: isConfigValid() somehow does not match when inlined (but matches the Wii U version) -bool WeaponModifierInfo::pickRandomBlueModifierActor(const ksys::act::ActorConstDataAccess& acc) { +bool WeaponModifierInfo::pickRandomBlueModifierActor( + const ksys::act::ActorLinkConstDataAccess& acc) { WeaponModifierRanges ranges; const auto& gparamlist = *acc.getGParamList(); if (ranges.loadTierBlue(gparamlist)) { @@ -460,7 +461,8 @@ bool WeaponModifierRanges::loadTierYellow(const ksys::res::GParamList& gparamlis } // NON_MATCHING: isConfigValid() somehow does not match when inlined (but matches the Wii U version) -bool WeaponModifierInfo::pickRandomYellowModifierActor(const ksys::act::ActorConstDataAccess& acc) { +bool WeaponModifierInfo::pickRandomYellowModifierActor( + const ksys::act::ActorLinkConstDataAccess& acc) { WeaponModifierRanges ranges; const auto& gparamlist = *acc.getGParamList(); if (ranges.loadTierYellow(gparamlist)) { |
