diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:38 +0200 |
| commit | 38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2 (patch) | |
| tree | c1c1378ec76107a6e93bdaabe27cc80ded4d943b /src/Game/AutoPlacement | |
| parent | 4a6239bbbf5b5ab78c8d7eebb7afeeb79601ff43 (diff) | |
AutoPlacement is game code: move it to Game/
It is created only from game code, no engine code calls it, and it
hardcodes game actor names.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/AutoPlacement')
| -rw-r--r-- | src/Game/AutoPlacement/AutoPlacement.cpp | 337 | ||||
| -rw-r--r-- | src/Game/AutoPlacement/AutoPlacement.h | 178 | ||||
| -rw-r--r-- | src/Game/AutoPlacement/AutoPlacementFlowMgr.cpp | 61 | ||||
| -rw-r--r-- | src/Game/AutoPlacement/AutoPlacementFlowMgr.h | 41 | ||||
| -rw-r--r-- | src/Game/AutoPlacement/AutoPlacementMgr.cpp | 7 | ||||
| -rw-r--r-- | src/Game/AutoPlacement/AutoPlacementMgr.h | 41 | ||||
| -rw-r--r-- | src/Game/AutoPlacement/CMakeLists.txt | 8 |
7 files changed, 673 insertions, 0 deletions
diff --git a/src/Game/AutoPlacement/AutoPlacement.cpp b/src/Game/AutoPlacement/AutoPlacement.cpp new file mode 100644 index 00000000..d655fb7d --- /dev/null +++ b/src/Game/AutoPlacement/AutoPlacement.cpp @@ -0,0 +1,337 @@ +#include "Game/AutoPlacement/AutoPlacement.h" +#include "Game/AutoPlacement/AutoPlacementFlowMgr.h" +#include "Game/AutoPlacement/AutoPlacementMgr.h" +#include "KingSystem/ActorSystem/actActor.h" +#include "KingSystem/ActorSystem/actActorUtil.h" +#include "KingSystem/ActorSystem/actInfoData.h" +#include "KingSystem/ActorSystem/actPhysicsUserTag.h" +#include "KingSystem/Ecosystem/ecoSystem.h" +#include "KingSystem/Physics/RigidBody/physRigidBody.h" +#include "KingSystem/Physics/System/physRayCastForRequest.h" +#include "KingSystem/Utils/Byaml/Byaml.h" +#include "KingSystem/World/worldWeatherMgr.h" + +namespace uking { + +AutoPlacement::AutoPlacement() = default; +AutoPlacement::~AutoPlacement() = default; + +bool AutoPlacement::sub_710064CBFC(sead::Heap* heap, u8 flag, s32 num_spawn, s32 num_obj) { + mNearFlag = flag; + + if (!mSpawnInfo.tryAllocBuffer(num_spawn, heap)) + return false; + + if (num_obj > 0 && !mObjectRefs.tryAllocBuffer(num_obj, heap)) + return false; + return true; +} + +u32 AutoPlacement::sub_710064CD80(u32 a, u32 b) { + auto calc = [](u32 x, u32 y, u32 a, u32 b) { return (1 - a + x < 3) & (1 - b + y < 3); }; + return calc(_4, _5, a, b); +} + +void ActorSpawnInfo::calcSpawnLocations() { + auto* mgr = ksys::act::InfoData::instance(); + al::ByamlIter iter; + + using namespace ksys::act::tags; + + spawn_location.makeAllZero(); + if (mgr == nullptr || !mgr->getActorIter(&iter, name.cstr())) + return; + + if (mgr->hasTag(iter, CheckBirdSafetyArea)) + spawn_location.set(SpawnLocation::CheckBirdSafetyArea); + if (mgr->hasTag(iter, IsSnowBall)) + spawn_location.set(SpawnLocation::IsSnowBall); + + if (mgr->hasTag(iter, CreateFromTrunkOrGlowStoneLocator)) + spawn_location.set(SpawnLocation::TrunkOrGlowStoneLocator); + else if (mgr->hasTag(iter, 0x923A4962)) + spawn_location.set(SpawnLocation::_4); + else if (mgr->hasTag(iter, CreateFromTrunkLocatorRandom)) + spawn_location.set(SpawnLocation::TrunkLocatorRandom); + else if (mgr->hasTag(iter, 0x7881F260)) + spawn_location.set(SpawnLocation::_10); + else if (mgr->hasTag(iter, CreateFromBranchLocatorRandom)) + spawn_location.set(SpawnLocation::BranchLocatorRandom); + else if (mgr->hasTag(iter, CreateFromOnTreeLocator)) + spawn_location.set(SpawnLocation::OnTreeLocator); + else if (mgr->hasTag(iter, CreateFromOnTreeLocatorRandom)) + spawn_location.set(SpawnLocation::OnTreeLocatorRandom); +} + +void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) { + sub_710064CF60(false); + ActorSpawnInfo* info = &mSpawnInfo[0]; + auto* flow = AutoPlacementFlowMgr::instance()->getFlow(name, mNearFlag == 0xff); + if (flow != nullptr) { + info->name = name; + info->flow = flow; + info->_19 = 0; + s32 value = std::min(count, 255); + info->_18 = value; + info->_1c = value * 30; + info->_1e = 0; + info->calcSpawnLocations(); + _d = true; + _8 = 0; + } else { + _d = false; + } +} + +void AutoPlacement::sub_710064DA54() { + sub_710064CF60(false); + _8 = 2; +} + +ksys::eco::AreaItemType sPlacementItemTypesData[] = { + ksys::eco::AreaItemType::Enemy, ksys::eco::AreaItemType::Animal, + ksys::eco::AreaItemType::Insect, ksys::eco::AreaItemType::Fish, + ksys::eco::AreaItemType::Bird, ksys::eco::AreaItemType::AutoPlacementMaterial, +}; +sead::Buffer<ksys::eco::AreaItemType> sPlacementItemTypes{sPlacementItemTypesData}; + +// NON_MATCHING: stack +bool AutoPlacement::sub_710064E178(const sead::SafeString& name, u32 placement_type, + const sead::Vector3f& pos) { + if (mNearFlag == 0xFE) + return true; + + auto* eco = ksys::eco::Ecosystem::instance(); + if (eco == nullptr) + return false; + + s32 area = eco->getFieldMapArea(pos.x, pos.z); + if (area < 0) + return false; + + ksys::eco::AreaItemSet item_set; + eco->getAreaItems(area, sPlacementItemTypes[placement_type], &item_set); + + for (int i = 0; i < item_set.count; ++i) { + const auto& item = item_set.items[i]; + if (item.num > 0.0f && name == item.name) + return true; + } + return false; +} + +// NON_MATCHING: blocked by raycast +bool PlacementThing::invoke() { + auto lock = sead::makeScopedLock(mCS); + + if (AutoPlacementMgr::instance()->auto9()) + return true; + + if (mRaycast == nullptr || mState != State::Initialized) + return false; + + mRaycast->enableLayer(ksys::phys::ContactLayer::EntityGround); + mRaycast->enableLayer(ksys::phys::ContactLayer::EntityGroundRough); + mRaycast->enableLayer(ksys::phys::ContactLayer::EntityGroundSmooth); + mRaycast->enableLayer(ksys::phys::ContactLayer::EntityAirWall); + mRaycast->enableLayer(ksys::phys::ContactLayer::EntityGroundObject); + mRaycast->enableLayer(ksys::phys::ContactLayer::EntityTree); + + if (_8944) { + sead::Vector3f v1 = mVec1 + sead::Vector3f{0, 4, 30}; + sead::Vector3f v2 = mVec1 - sead::Vector3f{0, 4, 30}; + mRaycast->setStartAndEnd(v1, v2); + } else { + sead::Vector3f v1{mVec1.x, 2000.0f, mVec1.z}; + sead::Vector3f v2{mVec1.x, -100.0f, mVec1.z}; + mRaycast->setStartAndEnd(v1, v2); + mRaycast->setCallback(&mDelegate); + } + + mState = State::LayersDone; + return true; +} + +bool AutoPlacement::sub_7100650144(PlacementGroup* grp, bool check_exposure) { + if (grp->_1d == 0xFF) + return false; + if (grp->_20 == -1) + return false; + + auto* object = mObjectRefs[grp->_20].obj; + if (object == nullptr) + return false; + + if (object->shouldSkipSpawn()) { + return true; + } + + if (object->getProc() == nullptr && object->getFlags0().isOn(ksys::map::Object::Flag0::_80)) + return true; + + if (grp->_1d != 2) + return false; + + if (check_exposure && !ksys::world::WeatherMgr::isExposureZero()) + return true; + return false; +} + +bool AutoPlacement::sub_710064EF24(ActorSpawnInfo* info, const sead::Vector3f& pos) { + auto* mgr = AutoPlacementMgr::instance(); + u32 placement_type = info->flow->placement_type; + if (mgr->auto0(pos, placement_type)) { + if (mNearFlag != 0xFF) { + return false; + } + if (info->name.findIndex("Enemy_Dragon") == -1) { + return false; + } + } + + if ((mNearFlag != 0xFF && mgr->auto11(pos)) || + (!sub_710064E178(info->name, placement_type, pos))) { + return false; + } + + if (mNearFlag != 0xFE && mNearFlag != 0xFF) { + if (AutoPlacementMgr::instance()->auto2(info->name, pos)) + return false; + } + return true; +} + +void AutoPlacement::sub_710064F744(u8 a1, u8 a2) { + if (mNearFlag != 0xFF) + return; + if (mGroupIdx < 0) + return; + + auto& grp = mGroups[mGroupIdx]; + if (!grp._80) { + grp._1a = a1; + grp._1b = a2; + } +} + +void AutoPlacement::incrementGroup() { + if (mGroupIdx < 0) + return; + mGroupIdx++; +} + +s32 AutoPlacement::placeGroup(AutoPlacementFlowRes* res) { + if (mGroupIdx < 0) { + return -1; + } + + mThing2.mRaycast = mThing1.mRaycast; + _6 = 0; + _b = 0xFF; + + auto& grp = mGroups[mGroupIdx]; + if (grp.b.isEmpty()) { + return -1; + } + + _8868 = sead::SafeString::cEmptyString; + int tmp = 0; + res->start(this, grp.a, &tmp); + if (!_9) + return -1; + _9 = 0; + + return mGroupIdx; +} + +s32 AutoPlacement::sub_7100650908() { + if (mGroupIdx < 0) { + return -1; + } + return mGroups[mGroupIdx]._1c; +} + +void AutoPlacement::stepAllRaycasts() { + mThing1.stepRaycast(); + mThing2.stepRaycast(); + mThing3.stepRaycast(); +} + +void PlacementThing::stepRaycast() { + auto lock = sead::makeScopedLock(mCS); + + if (AutoPlacementMgr::instance()->auto9()) { + if (mRaycast != nullptr) { + mRaycast->release(); + mRaycast = nullptr; + } + mState = State::Invalid; + _8880 = _8944; + return; + } + + State next; + + switch (mState) { + case State::Uninitialized: + mRaycast = + ksys::phys::RayCastForRequest::allocRequest(nullptr, ksys::phys::GroundHit::Animal); + next = mRaycast != nullptr ? State::Initialized : State::Invalid; + break; + case State::LayersDone: + mRaycast->submitRequest(ksys::phys::ContactLayerType::Entity); + next = State::RaycastDone; + break; + case State::PlacementDone: + if (mRaycast != nullptr) { + mRaycast->release(); + next = State::Invalid; + mRaycast = nullptr; + } else { + next = State::Invalid; + } + break; + default: + return; + } + mState = next; +} + +void AutoPlacement::sub_7100650C28(ksys::phys::RigidBody* rb) { + if (rb == nullptr) + return; + + if (rb->getContactLayer() == ksys::phys::ContactLayer::EntityTree) + mNearFlag.setDirect(1); + + auto* tag = sead::DynamicCast<ksys::act::PhysicsUserTag>(rb->getUserTag()); + if (tag == nullptr) + return; + + auto* actor = tag->getActor(); + if (actor == nullptr) + return; + + mNearFlag.set(ksys::act::hasTag(actor, ksys::act::tags::Tree) || + ksys::act::hasTag(actor, ksys::act::tags::AutoPlacementForbidCreate)); + + _b.set(actor->getName() == "AirWallHorse"); +} + +const char* PlacementThing::getCurrentGroundMat() const { + if (mWaterQuery > 0.0f) { + return mMask2.getMaterialName(); + } else { + return mMask1.getMaterialName(); + } +} + +const char* PlacementThing::getCurrentWaterSubMat() const { + if (mWaterQuery > 0.0f) { + return mMask2.getSubMaterialName(); + } else { + return mMask1.getSubMaterialName(); + } +} + +} // namespace uking diff --git a/src/Game/AutoPlacement/AutoPlacement.h b/src/Game/AutoPlacement/AutoPlacement.h new file mode 100644 index 00000000..1b1db151 --- /dev/null +++ b/src/Game/AutoPlacement/AutoPlacement.h @@ -0,0 +1,178 @@ +#pragma once + +#include <math/seadVector.h> +#include <prim/seadDelegate.h> +#include <prim/seadSafeString.h> +#include <prim/seadTypedBitFlag.h> +#include <thread/seadCriticalSection.h> +#include "KingSystem/Map/mapObject.h" +#include "KingSystem/Map/mapObjectLink.h" +#include "KingSystem/Physics/physMaterialMask.h" +#include "KingSystem/Utils/Types.h" + +namespace ksys::phys { +class RayCastForRequest; +class RigidBody; +} // namespace ksys::phys + +namespace uking { + +class AutoPlacement; +struct AutoPlacementFlowRes; +class PlacementThing; + +struct PlacementGroup { + sead::SafeString a; + u32 _10; + u32 _14; + u8 _18; + u8 _19; + u8 _1a; + u8 _1b; + u8 _1c; + u8 _1d; + u8 _1e; + u8 _1f{}; + s16 _20; + u16 _22{}; + u8 _24; + u8 _25{}; + void* _28; + void* _30; + void* _38; + void* _40; + void* _48; + void* _50; + void* _58; + void* _60; + void* _68; + sead::SafeString b; + u32 _80{}; +}; +KSYS_CHECK_SIZE_NX150(PlacementGroup, 0x88); + +class PlacementThing { +public: + enum class State : u32 { + Invalid, + Uninitialized, + Initialized, + LayersDone, + RaycastDone, + PlacementDone, + }; + + explicit PlacementThing(bool set) + : mDelegate{this, &PlacementThing::sub_7100650C28}, _8944(set) {} + + bool invoke(); + void stepRaycast(); + void sub_7100650C28(ksys::phys::RigidBody*); + const char* getCurrentGroundMat() const; + const char* getCurrentWaterSubMat() const; + +private: + friend class AutoPlacement; + + ksys::phys::RayCastForRequest* mRaycast{}; + u8 _8880{}; + u8 mUnderwater{}; + sead::Vector3f mVec1{}; + sead::Vector3f mQueryVec{}; + u32 _889c{}; + f32 _88a0 = 1.0f; + ksys::phys::MaterialMask mMask1; + ksys::phys::MaterialMask mMask2; + f32 mWaterQuery = -1.0f; + sead::Delegate1<PlacementThing, ksys::phys::RigidBody*> mDelegate; + sead::CriticalSection mCS{}; + State mState; + u8 _8944{}; + u8 _8945{}; +}; + +struct ActorSpawnInfo { + enum class SpawnLocation : u16 { + CheckBirdSafetyArea = 1, + + // exclusive + TrunkOrGlowStoneLocator = 2, + _4 = 4, + TrunkLocatorRandom = 8, + _10 = 0x10, + BranchLocatorRandom = 0x20, + OnTreeLocator = 0x40, + OnTreeLocatorRandom = 0x80, + + IsSnowBall = 0x100, + }; + + void calcSpawnLocations(); + + sead::SafeString name{}; + AutoPlacementFlowRes* flow; + u8 _18; + u8 _19; + sead::TypedBitFlag<SpawnLocation> spawn_location{}; + u16 _1c; + u16 _1e; +}; + +class AutoPlacement { +public: + AutoPlacement(); + ~AutoPlacement(); + + bool sub_710064CBFC(sead::Heap* heap, u8 flag, s32 num_spawn, s32 num_obj); + u32 sub_710064CD80(u32, u32); + void sub_710064CF60(bool force); + + bool sub_710064ED60(const sead::SafeString& name, const sead::Vector3f& distance); + + void setSpawnInfo(const sead::SafeString& name, s32 count); + void sub_710064DA54(); + + bool sub_710064E178(const sead::SafeString& name, u32 placement_type, + const sead::Vector3f& pos); + bool sub_710064EF24(ActorSpawnInfo* info, const sead::Vector3f& pos); + void sub_710064F744(u8 a1, u8 a2); + void incrementGroup(); + bool sub_7100650144(PlacementGroup* grp, bool check_exposure); + s32 placeGroup(AutoPlacementFlowRes* res); + s32 sub_7100650908(); + void stepAllRaycasts(); + void sub_7100650C28(ksys::phys::RigidBody* rb); + +private: + struct ObjectRef { + ksys::map::Object* obj; + void* _8; + }; + + s16 _0 = 0; + s16 mGroupIdx = -1; + u8 _4 = 0xFF; + u8 _5 = 0xFF; + s16 _6 = 0; + u8 _8 = 0; + u8 _9 = 2; + sead::BitFlag<u8> mNearFlag{}; + sead::BitFlag<u8> _b{}; + u8 _c = 0; + u8 _d = 0; + u8 _e = 0; + u8 _f = 0; + u8 _10 = 0; + s32 _14 = 0; + sead::Buffer<ActorSpawnInfo> mSpawnInfo; + sead::CriticalSection mCS{}; + sead::SafeArray<PlacementGroup, 0x100> mGroups{}; + sead::SafeString _8868{}; + PlacementThing mThing1{false}; + PlacementThing mThing2{false}; + PlacementThing mThing3{true}; + void* mX; + sead::Buffer<ObjectRef> mObjectRefs; +}; + +} // namespace uking diff --git a/src/Game/AutoPlacement/AutoPlacementFlowMgr.cpp b/src/Game/AutoPlacement/AutoPlacementFlowMgr.cpp new file mode 100644 index 00000000..10742efa --- /dev/null +++ b/src/Game/AutoPlacement/AutoPlacementFlowMgr.cpp @@ -0,0 +1,61 @@ +#include "Game/AutoPlacement/AutoPlacementFlowMgr.h" +#include <container/seadBuffer.h> +#include <evfl/ResActor.h> +#include "KingSystem/Resource/resLoadRequest.h" + +namespace uking { + +const char* sFlowResNamesData[] = { + "AutoPlacement_Animal.bfevfl", + "AutoPlacement_Bird.bfevfl", + "AutoPlacement_Enemy_Golem_Little.bfevfl", + "AutoPlacement_Enemy_Keese.bfevfl", + "AutoPlacement_Enemy_Lizalfos.bfevfl", + "AutoPlacement_Enemy_Octarock.bfevfl", + "AutoPlacement_Enemy_Wizzrobe.bfevfl", + "AutoPlacement_Enemy_Fish.bfevfl", + "AutoPlacement_Enemy_Insect.bfevfl", + "AutoPlacement_Enemy_Material.bfevfl", +}; +sead::Buffer<const char*> sFlowResNames{sFlowResNamesData}; + +const char* sFlowNearResNamesData[] = { + "AutoPlacementNear_Enemy_Assassin_Middle.bfevfl", + "AutoPlacementNear_Enemy_Assassin_Shooter_Junior.bfevfl", + "AutoPlacementNear_Enemy_Chuchu.bfevfl", + "AutoPlacementNear_Enemy_Dragon.bfevfl", + "AutoPlacementNear_Enemy_Lizalfos.bfevfl", + "AutoPlacementNear_Enemy_Octarock.bfevfl", + "AutoPlacementNear_Enemy_Stal.bfevfl", +}; +sead::Buffer<const char*> sFlowNearResNames{sFlowNearResNamesData}; + +void AutoPlacementFlowMgr::loadEventFlows() { + for (int i = 0; i < mFlowArray.size(); i++) { + auto& flow = mFlowArray[i]; + flow.evfl_name = sFlowResNames[i]; + flow.idx = 0xFF; + + sead::FixedSafeString<128> path; + path.format("EventFlow/%s", flow.evfl_name.cstr()); + ksys::res::LoadRequest req; + req.mRequester = "AutoPlacementFlow"; + + flow.handle.requestLoad(path, &req); + } + + for (int i = 0; i < mFlowNearArray.size(); i++) { + auto& flow = mFlowNearArray[i]; + flow.evfl_name = sFlowResNames[i]; + flow.idx = 0xFF; + + sead::FixedSafeString<128> path; + path.format("EventFlow/%s", flow.evfl_name.cstr()); + ksys::res::LoadRequest req; + req.mRequester = "AutoPlacementFlow"; + + flow.handle.requestLoad(path, &req); + } +} + +} // namespace uking diff --git a/src/Game/AutoPlacement/AutoPlacementFlowMgr.h b/src/Game/AutoPlacement/AutoPlacementFlowMgr.h new file mode 100644 index 00000000..26103f3a --- /dev/null +++ b/src/Game/AutoPlacement/AutoPlacementFlowMgr.h @@ -0,0 +1,41 @@ +#pragma once + +#include <container/seadSafeArray.h> +#include <evfl/Flowchart.h> +#include <heap/seadDisposer.h> +#include <prim/seadSafeString.h> +#include "KingSystem/Resource/resHandle.h" + +namespace uking { + +class AutoPlacement; + +struct AutoPlacementFlowRes { + void start(AutoPlacement* placement, const sead::SafeString& unit_name, int*); + + ksys::res::Handle handle; + sead::SafeString evfl_name; + evfl::FlowchartContext flowchart_ctx; + AutoPlacement* placement; + sead::SafeString unit_name; + u8 idx; + s8 placement_type; +}; + +class AutoPlacementFlowMgr { + SEAD_SINGLETON_DISPOSER(AutoPlacementFlowMgr) +public: + AutoPlacementFlowMgr(); + virtual ~AutoPlacementFlowMgr(); + + void loadEventFlows(); + + AutoPlacementFlowRes* getFlow(const sead::SafeString& actor_name, bool near_flow); + +private: + sead::Heap* mHeap; + sead::SafeArray<AutoPlacementFlowRes, 10> mFlowArray; + sead::SafeArray<AutoPlacementFlowRes, 7> mFlowNearArray; +}; + +} // namespace uking diff --git a/src/Game/AutoPlacement/AutoPlacementMgr.cpp b/src/Game/AutoPlacement/AutoPlacementMgr.cpp new file mode 100644 index 00000000..c73dbfd4 --- /dev/null +++ b/src/Game/AutoPlacement/AutoPlacementMgr.cpp @@ -0,0 +1,7 @@ +#include "Game/AutoPlacement/AutoPlacementMgr.h" + +namespace uking { + +SEAD_SINGLETON_DISPOSER_IMPL(AutoPlacementMgr) + +} // namespace uking diff --git a/src/Game/AutoPlacement/AutoPlacementMgr.h b/src/Game/AutoPlacement/AutoPlacementMgr.h new file mode 100644 index 00000000..cad8d489 --- /dev/null +++ b/src/Game/AutoPlacement/AutoPlacementMgr.h @@ -0,0 +1,41 @@ +#pragma once + +#include <heap/seadDisposer.h> +#include <math/seadVector.h> +#include <prim/seadDelegate.h> +#include <prim/seadSafeString.h> + +#include "KingSystem/Utils/Types.h" + +namespace ksys::act { +class Actor; +} // namespace ksys::act + +namespace uking { + +class AutoPlacementMgr { + SEAD_SINGLETON_DISPOSER(AutoPlacementMgr) +public: + AutoPlacementMgr(); + virtual ~AutoPlacementMgr(); + + bool sub_7100659E40(ksys::act::Actor* actor, const sead::SafeString& actor_name, int count, + bool is_box); + void sub_7100659F94(ksys::act::Actor* actor); + + // 0x0000007100654e44 + bool threadFn(); + // 0x0000007100656030 + bool auto9(); + // 0x0000007100656d24 + bool auto2(const sead::SafeString& name, const sead::Vector3f& pos); + // 0x0000007100659188 + bool auto0(const sead::Vector3f& pos, u32 placement_type); + // 0x0000007100659350 + bool auto11(const sead::Vector3f& pos); + + sead::DelegateR<AutoPlacementMgr, bool> mDelegate; +}; +// KSYS_CHECK_SIZE_NX150(AutoPlacementMgr, 0x189E38); + +} // namespace uking diff --git a/src/Game/AutoPlacement/CMakeLists.txt b/src/Game/AutoPlacement/CMakeLists.txt new file mode 100644 index 00000000..4e98bbb6 --- /dev/null +++ b/src/Game/AutoPlacement/CMakeLists.txt @@ -0,0 +1,8 @@ +target_sources(uking PRIVATE + AutoPlacement.cpp + AutoPlacement.h + AutoPlacementFlowMgr.cpp + AutoPlacementFlowMgr.h + AutoPlacementMgr.cpp + AutoPlacementMgr.h +) |
