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authorLéo Lam <leo@leolam.fr>2021-04-20 12:02:24 +0200
committerLéo Lam <leo@leolam.fr>2021-04-20 12:08:07 +0200
commitc95a79bbc15d6b20e17acfe4a7299961fd299a65 (patch)
treee61ba4c401fe8daaca5de6c5ce2faefdaf51df71 /src/Game/Damage/dmgDamageManagerBase.cpp
parent3fc1957cc24f1d92b26d17a633654ed3a75d9de2 (diff)
Rename aoc2 to HardModeManager
It seems to have been called HardModeManager according to a leftover context name for loading Aoc/0010/Ecosystem/HardMode.byml (which also doesn't exist anymore).
Diffstat (limited to 'src/Game/Damage/dmgDamageManagerBase.cpp')
-rw-r--r--src/Game/Damage/dmgDamageManagerBase.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Game/Damage/dmgDamageManagerBase.cpp b/src/Game/Damage/dmgDamageManagerBase.cpp
index 3738cf4e..47035177 100644
--- a/src/Game/Damage/dmgDamageManagerBase.cpp
+++ b/src/Game/Damage/dmgDamageManagerBase.cpp
@@ -1,5 +1,5 @@
#include "Game/Damage/dmgDamageManagerBase.h"
-#include "Game/DLC/aoc2.h"
+#include "Game/DLC/aocHardModeManager.h"
#include "Game/Damage/dmgDamageCallback.h"
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
@@ -139,37 +139,37 @@ bool DamageManagerBase::applyDamage(s32& life) {
}
void DamageManagerBase::tryBuffDamage(s32& damage) {
- if (!uking::aoc2::instance()) {
+ if (!aoc::HardModeManager::instance()) {
return;
}
- if (!uking::aoc2::instance()->checkFlag(uking::aoc2::Flag::EnableHardMode)) {
+ if (!aoc::HardModeManager::instance()->checkFlag(aoc::HardModeManager::Flag::EnableHardMode)) {
return;
}
- if (!uking::aoc2::instance()->isHardModeChangeOn(
- uking::aoc2::HardModeChange::ApplyDamageMultiplier)) {
+ if (!aoc::HardModeManager::instance()->isHardModeChangeOn(
+ aoc::HardModeManager::HardModeChange::ApplyDamageMultiplier)) {
return;
}
ksys::act::ActorConstDataAccess acc;
ksys::act::acquireActor(getAttacker(), &acc);
- if (uking::aoc2::shouldApplyMasterModeDamageMultiplier(acc)) {
- uking::aoc2::buffDamage(damage);
+ if (aoc::HardModeManager::shouldApplyMasterModeDamageMultiplier(acc)) {
+ aoc::HardModeManager::buffDamage(damage);
}
}
void DamageManagerBase::tryApplyDamageRecovery(s32& damage) {
- if (!uking::aoc2::instance()) {
+ if (!aoc::HardModeManager::instance()) {
return;
}
- if (!uking::aoc2::instance()->checkFlag(uking::aoc2::Flag::EnableHardMode)) {
+ if (!aoc::HardModeManager::instance()->checkFlag(aoc::HardModeManager::Flag::EnableHardMode)) {
return;
}
- if (!uking::aoc2::instance()->isHardModeChangeOn(
- uking::aoc2::HardModeChange::EnableLifeRegen)) {
+ if (!aoc::HardModeManager::instance()->isHardModeChangeOn(
+ uking::aoc::HardModeManager::HardModeChange::EnableLifeRegen)) {
return;
}