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authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/Game/UI/uiPauseMenuDataMgr.cpp
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI/uiPauseMenuDataMgr.cpp')
-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp
index ec352d31..8b146430 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.cpp
+++ b/src/Game/UI/uiPauseMenuDataMgr.cpp
@@ -14,8 +14,8 @@
#include "Game/UI/uiUtils.h"
#include "Game/gameItemUtils.h"
#include "KingSystem/AOC/aocManager.h"
-#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorHeapUtil.h"
+#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actBaseProcLink.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
@@ -1610,7 +1610,7 @@ void PauseMenuDataMgr::removeGrabbedItems() {
bool PauseMenuDataMgr::removeGrabbedItem(ksys::act::BaseProcLink* link) {
bool found = false;
if (link && link->hasProc()) {
- ksys::act::ActorConstDataAccess accessor;
+ ksys::act::ActorLinkConstDataAccess accessor;
ksys::act::acquireActor(link, &accessor);
const auto name = accessor.getName();
auto& cs = mCritSection;