diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:30 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-04 06:50:35 +0200 |
| commit | a0245d469640cbe64199a2167cbd7b73c9873904 (patch) | |
| tree | f5613b6a2b2781d61668151443d8deda5bc560a6 /src/Game/UI/uiPauseMenuDataMgr.cpp | |
| parent | e70ecefe40408e7e361b0f3ee14c08f87c208ace (diff) | |
Move aiCameraEvent, AirOctaDataMgr, scenes, CameraMgr
Put each where link order does: aiCameraEvent in the camera AI run,
AirOctaDataMgr right before aiAirOctaFlyUp, CameraMgr between the
ActorSystem and Chemical runs.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI/uiPauseMenuDataMgr.cpp')
| -rw-r--r-- | src/Game/UI/uiPauseMenuDataMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp index fa9649dc..87ff35e3 100644 --- a/src/Game/UI/uiPauseMenuDataMgr.cpp +++ b/src/Game/UI/uiPauseMenuDataMgr.cpp @@ -9,9 +9,9 @@ #include "Game/Actor/actWeapon.h" #include "Game/Cooking/cookManager.h" #include "Game/DLC/aocManager.h" +#include "Game/Scene/gameScene.h" #include "Game/UI/uiUtils.h" #include "Game/gameItemUtils.h" -#include "Game/gameScene.h" #include "KingSystem/ActorSystem/Profiles/actPlayerBase.h" #include "KingSystem/ActorSystem/actActorConstDataAccess.h" #include "KingSystem/ActorSystem/actActorHeapUtil.h" |
