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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-04 06:50:35 +0200
commitec2ec9ad6dc334522d5175967be8e4a468874896 (patch)
tree3c54330657ceeff7ad4b65b6a5fec44cae90a2be /src/Game/UI/uiUtils.cpp
parenta0245d469640cbe64199a2167cbd7b73c9873904 (diff)
Damage: move Game/Damage under Game/Actor
Link order: the damage code is interleaved with actor TUs inside the Game/Actor block, not in a block of its own. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI/uiUtils.cpp')
-rw-r--r--src/Game/UI/uiUtils.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/UI/uiUtils.cpp b/src/Game/UI/uiUtils.cpp
index 49ea4852..06462c7b 100644
--- a/src/Game/UI/uiUtils.cpp
+++ b/src/Game/UI/uiUtils.cpp
@@ -1,8 +1,8 @@
#include "Game/UI/uiUtils.h"
+#include "Game/Actor/Damage/dmgInfoManager.h"
#include "Game/Actor/actPlayerCreateMgr.h"
#include "Game/Actor/actWeapon.h"
#include "Game/DLC/aocHardModeManager.h"
-#include "Game/Damage/dmgInfoManager.h"
#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"