diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-04 06:50:35 +0200 |
| commit | ec2ec9ad6dc334522d5175967be8e4a468874896 (patch) | |
| tree | 3c54330657ceeff7ad4b65b6a5fec44cae90a2be /src/Game/UI/uiUtils.cpp | |
| parent | a0245d469640cbe64199a2167cbd7b73c9873904 (diff) | |
Damage: move Game/Damage under Game/Actor
Link order: the damage code is interleaved with actor TUs inside the
Game/Actor block, not in a block of its own.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI/uiUtils.cpp')
| -rw-r--r-- | src/Game/UI/uiUtils.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/UI/uiUtils.cpp b/src/Game/UI/uiUtils.cpp index 49ea4852..06462c7b 100644 --- a/src/Game/UI/uiUtils.cpp +++ b/src/Game/UI/uiUtils.cpp @@ -1,8 +1,8 @@ #include "Game/UI/uiUtils.h" +#include "Game/Actor/Damage/dmgInfoManager.h" #include "Game/Actor/actPlayerCreateMgr.h" #include "Game/Actor/actWeapon.h" #include "Game/DLC/aocHardModeManager.h" -#include "Game/Damage/dmgInfoManager.h" #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/actInfoCommon.h" #include "KingSystem/ActorSystem/actInfoData.h" |
