diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
| commit | 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch) | |
| tree | d971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/ActorSystem/actActorSystem.h | |
| parent | 49c6b5c18344de6555163b3af7044970ad9d7c5e (diff) | |
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/ActorSystem/actActorSystem.h')
| -rw-r--r-- | src/KingSystem/ActorSystem/actActorSystem.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/ActorSystem/actActorSystem.h b/src/KingSystem/ActorSystem/actActorSystem.h index b147658b..ba09ecc7 100644 --- a/src/KingSystem/ActorSystem/actActorSystem.h +++ b/src/KingSystem/ActorSystem/actActorSystem.h @@ -6,7 +6,7 @@ namespace ksys::act { -class ActorConstDataAccess; +class ActorLinkConstDataAccess; // TODO: incomplete class ActorSystem { @@ -16,7 +16,7 @@ class ActorSystem { public: void onBaseProcMgrCalc(); - bool getPlayer(ActorConstDataAccess* accessor); + bool getPlayer(ActorLinkConstDataAccess* accessor); bool getAutoPlacementActorPos(const sead::SafeString& name, sead::Vector3f* pos) const; |
