summaryrefslogtreecommitdiff
path: root/src/KingSystem/ActorSystem/actActorSystem.h
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/ActorSystem/actActorSystem.h
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/ActorSystem/actActorSystem.h')
-rw-r--r--src/KingSystem/ActorSystem/actActorSystem.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/ActorSystem/actActorSystem.h b/src/KingSystem/ActorSystem/actActorSystem.h
index b147658b..ba09ecc7 100644
--- a/src/KingSystem/ActorSystem/actActorSystem.h
+++ b/src/KingSystem/ActorSystem/actActorSystem.h
@@ -6,7 +6,7 @@
namespace ksys::act {
-class ActorConstDataAccess;
+class ActorLinkConstDataAccess;
// TODO: incomplete
class ActorSystem {
@@ -16,7 +16,7 @@ class ActorSystem {
public:
void onBaseProcMgrCalc();
- bool getPlayer(ActorConstDataAccess* accessor);
+ bool getPlayer(ActorLinkConstDataAccess* accessor);
bool getAutoPlacementActorPos(const sead::SafeString& name, sead::Vector3f* pos) const;