summaryrefslogtreecommitdiff
path: root/src/KingSystem/ActorSystem/actActorUtil.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2022-02-27 12:48:28 +0100
committerLéo Lam <leo@leolam.fr>2022-02-27 12:50:52 +0100
commitdf36d656650198b3cbf140e2982752a95b3f2c6d (patch)
tree1af53905980b13aa03ab2f78dd548407370eb98c /src/KingSystem/ActorSystem/actActorUtil.cpp
parenta5641860025aed373da045ef1ac43a6487529932 (diff)
Revert "Add #ifdef declarations for NON_MATCHING code"
This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb. It makes searching for NON_MATCHING comment descriptions much less convenient in most text editors or IDEs, and we want the function CSV to be the single source of truth for function statuses. Having a function marked as matching but not built because of a stray #ifdef would be bad.
Diffstat (limited to 'src/KingSystem/ActorSystem/actActorUtil.cpp')
-rw-r--r--src/KingSystem/ActorSystem/actActorUtil.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/KingSystem/ActorSystem/actActorUtil.cpp b/src/KingSystem/ActorSystem/actActorUtil.cpp
index 798506b8..3f5e3a74 100644
--- a/src/KingSystem/ActorSystem/actActorUtil.cpp
+++ b/src/KingSystem/ActorSystem/actActorUtil.cpp
@@ -115,8 +115,7 @@ bool hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeStri
return false;
}
-// this version doesn't have unnecessary register moves.
-#ifdef NON_MATCHING
+// NON_MATCHING: this version doesn't have unnecessary register moves.
bool shouldSkipSpawnWhenRaining(map::Object* obj) {
if (obj->getFlags().isOff(map::Object::Flag::CreateNotRain))
return false;
@@ -127,7 +126,6 @@ bool shouldSkipSpawnWhenRaining(map::Object* obj) {
const auto pos = obj->getTranslate();
return !world::Manager::instance()->isRaining(pos);
}
-#endif
bool shouldSkipSpawnIfGodForestOff(map::Object* obj) {
bool value = false;
@@ -181,8 +179,7 @@ auto initSpawnConditionGameDataFlags_dummy() {
return sIsGetStopTimerLv2Handle;
}
-// redundant branches in the original code.
-#ifdef NON_MATCHING
+// NON_MATCHING: redundant branches in the original code.
bool hasAnyRevivalTag(const sead::SafeString& actor) {
auto* info = InfoData::instance();
al::ByamlIter iter;
@@ -203,7 +200,6 @@ bool hasAnyRevivalTag(const sead::SafeString& actor) {
}
return false;
}
-#endif
bool hasStopTimerMiddleTag(Actor* actor) {
return hasTag(actor, tags::StopTimerMiddle);
@@ -213,12 +209,10 @@ bool hasStopTimerShortTag(Actor* actor) {
return hasTag(actor, tags::StopTimerShort);
}
-// ???
-#ifdef NON_MATCHING
+// NON_MATCHING: ???
const char* arrowTypeToString(ArrowType idx) {
return sArrowTypes[u32(idx)];
}
-#endif
ArrowType arrowTypeFromString(const sead::SafeString& name) {
for (s32 i = 0; i < sArrowTypes.size(); ++i) {