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authorLéo Lam <leo@leolam.fr>2020-12-02 21:19:13 +0100
committerLéo Lam <leo@leolam.fr>2020-12-02 23:11:51 +0100
commitbfbe2db425d0bfa4d03315053f0bcebd3a077618 (patch)
tree9cb3388bc7b2c602817286c38c8220ff856f0e08 /src/KingSystem/ActorSystem/actActorUtil.h
parent3da63099f6ebe14fa5b4fc9d142a17b6026010ef (diff)
ksys/act: Implement ActorUtil placement functions
Diffstat (limited to 'src/KingSystem/ActorSystem/actActorUtil.h')
-rw-r--r--src/KingSystem/ActorSystem/actActorUtil.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/KingSystem/ActorSystem/actActorUtil.h b/src/KingSystem/ActorSystem/actActorUtil.h
index 73f329d5..1841c55f 100644
--- a/src/KingSystem/ActorSystem/actActorUtil.h
+++ b/src/KingSystem/ActorSystem/actActorUtil.h
@@ -60,13 +60,13 @@ bool hasOneTagAtLeast(Actor* actor, const sead::SafeString& tags);
bool hasOneTagAtLeast(BaseProcLink* link, const sead::SafeString& tags);
bool hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeString& tags);
-bool shouldSkipSpawnForWeatherReasons(map::Object* obj);
-bool isAnimalMasterAppearance(map::Object* obj);
+bool shouldSkipSpawnWhenRaining(map::Object* obj);
+bool shouldSkipSpawnIfGodForestOff(map::Object* obj);
bool shouldSkipSpawnGodForestActor(map::Object* obj);
bool shouldSkipSpawnFairy(map::Object* obj);
bool shouldSkipSpawnFairy(const sead::SafeString& actor);
-/// Must be called before using any of the "should skip" functions above + isAnimalMasterAppearance.
+/// Must be called before using any of the "should skip" functions above.
void initSpawnConditionGameDataFlags();
bool hasAnyRevivalTag(const sead::SafeString& actor);