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| author | Nitr4m12 <67806925+Nitr4m12@users.noreply.github.com> | 2023-01-12 14:28:54 -0300 |
|---|---|---|
| committer | Nitr4m12 <67806925+Nitr4m12@users.noreply.github.com> | 2023-01-12 14:30:34 -0300 |
| commit | 07c4f37047642732763f788804d0500e31c01009 (patch) | |
| tree | 7c5a90b696a690de2ab2ab1fa2613f07d3f1fb4a /src/KingSystem/ActorSystem/actBaseProcCreateTask.cpp | |
| parent | a7c8d40275b52656291afaa86c7589641915cf1a (diff) | |
data: update function list
Added all xlink2 symbols I could find, as well as some aal and nn::vfx, as they're called from within the xlink2 library.
This also includes some data symbols used by xlink.
All names are from Splatoon2's symbols
Diffstat (limited to 'src/KingSystem/ActorSystem/actBaseProcCreateTask.cpp')
0 files changed, 0 insertions, 0 deletions
