diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
| commit | 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch) | |
| tree | d971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/ActorSystem/actBaseProcHandle.cpp | |
| parent | 49c6b5c18344de6555163b3af7044970ad9d7c5e (diff) | |
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/ActorSystem/actBaseProcHandle.cpp')
| -rw-r--r-- | src/KingSystem/ActorSystem/actBaseProcHandle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/KingSystem/ActorSystem/actBaseProcHandle.cpp b/src/KingSystem/ActorSystem/actBaseProcHandle.cpp index cc780cc3..371f7c43 100644 --- a/src/KingSystem/ActorSystem/actBaseProcHandle.cpp +++ b/src/KingSystem/ActorSystem/actBaseProcHandle.cpp @@ -1,7 +1,7 @@ #include "KingSystem/ActorSystem/actBaseProcHandle.h" #include <prim/seadScopedLock.h> -#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" #include "KingSystem/ActorSystem/actBaseProc.h" +#include "KingSystem/ActorSystem/actBaseProcAccessor.h" #include "KingSystem/Utils/Debug.h" namespace ksys::act { @@ -80,7 +80,7 @@ BaseProc* BaseProcHandle::releaseProc() { BaseProc* proc = nullptr; { - ActorLinkConstDataAccess accessor; + BaseProcAccessor accessor; { const auto lock = sead::makeScopedLock(unit->getCS()); if (unit->compareExchangeHandle(this, &gDummyProcHandle)) { @@ -106,7 +106,7 @@ BaseProc* BaseProcHandle::releaseAndWakeProc() { BaseProc* proc = nullptr; { - ActorLinkConstDataAccess accessor; + BaseProcAccessor accessor; { const auto lock = sead::makeScopedLock(unit->getCS()); if (unit->compareExchangeHandle(this, &gDummyProcHandle)) { @@ -172,7 +172,7 @@ bool BaseProcUnit::deleteProc([[maybe_unused]] u32 x, BaseProcHandle* handle) { __builtin_assume(x); #endif - ActorLinkConstDataAccess accessor; + BaseProcAccessor accessor; { const auto lock = sead::makeScopedLock(mCS); |
