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authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/ActorSystem/actBaseProcHandle.cpp
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/ActorSystem/actBaseProcHandle.cpp')
-rw-r--r--src/KingSystem/ActorSystem/actBaseProcHandle.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/KingSystem/ActorSystem/actBaseProcHandle.cpp b/src/KingSystem/ActorSystem/actBaseProcHandle.cpp
index cc780cc3..371f7c43 100644
--- a/src/KingSystem/ActorSystem/actBaseProcHandle.cpp
+++ b/src/KingSystem/ActorSystem/actBaseProcHandle.cpp
@@ -1,7 +1,7 @@
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
#include <prim/seadScopedLock.h>
-#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actBaseProc.h"
+#include "KingSystem/ActorSystem/actBaseProcAccessor.h"
#include "KingSystem/Utils/Debug.h"
namespace ksys::act {
@@ -80,7 +80,7 @@ BaseProc* BaseProcHandle::releaseProc() {
BaseProc* proc = nullptr;
{
- ActorLinkConstDataAccess accessor;
+ BaseProcAccessor accessor;
{
const auto lock = sead::makeScopedLock(unit->getCS());
if (unit->compareExchangeHandle(this, &gDummyProcHandle)) {
@@ -106,7 +106,7 @@ BaseProc* BaseProcHandle::releaseAndWakeProc() {
BaseProc* proc = nullptr;
{
- ActorLinkConstDataAccess accessor;
+ BaseProcAccessor accessor;
{
const auto lock = sead::makeScopedLock(unit->getCS());
if (unit->compareExchangeHandle(this, &gDummyProcHandle)) {
@@ -172,7 +172,7 @@ bool BaseProcUnit::deleteProc([[maybe_unused]] u32 x, BaseProcHandle* handle) {
__builtin_assume(x);
#endif
- ActorLinkConstDataAccess accessor;
+ BaseProcAccessor accessor;
{
const auto lock = sead::makeScopedLock(mCS);