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authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/ActorSystem/actBaseProcLink.cpp
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/ActorSystem/actBaseProcLink.cpp')
-rw-r--r--src/KingSystem/ActorSystem/actBaseProcLink.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/KingSystem/ActorSystem/actBaseProcLink.cpp b/src/KingSystem/ActorSystem/actBaseProcLink.cpp
index 935a1f33..d2dcce17 100644
--- a/src/KingSystem/ActorSystem/actBaseProcLink.cpp
+++ b/src/KingSystem/ActorSystem/actBaseProcLink.cpp
@@ -1,8 +1,8 @@
#include "KingSystem/ActorSystem/actBaseProcLink.h"
#include <prim/seadScopedLock.h>
#include <thread/seadThread.h>
-#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actBaseProc.h"
+#include "KingSystem/ActorSystem/actBaseProcAccessor.h"
#include "KingSystem/ActorSystem/actBaseProcMgr.h"
namespace ksys::act {
@@ -39,7 +39,7 @@ bool BaseProcLink::hasProcById(BaseProc* proc) const {
return proc != nullptr & mId != cInvalidId && mId == proc->getId();
}
-BaseProc* BaseProcLink::getProc(ActorLinkConstDataAccess* accessor, BaseProc* other_proc) const {
+BaseProc* BaseProcLink::getProc(BaseProcAccessor* accessor, BaseProc* other_proc) const {
return getProcInContext([&](BaseProc* proc, bool) -> BaseProc* {
if (proc && acquireProc(accessor, proc, "frm::BaseProcLink") &&
BaseProcMgr::instance()->isAccessingProcSafe(proc, other_proc)) {
@@ -49,7 +49,7 @@ BaseProc* BaseProcLink::getProc(ActorLinkConstDataAccess* accessor, BaseProc* ot
});
}
-BaseProc* BaseProcLink::getProc(ActorLinkConstDataAccess* accessor) const {
+BaseProc* BaseProcLink::getProc(BaseProcAccessor* accessor) const {
return getProcInContext([&](BaseProc* proc, bool) -> BaseProc* {
if (proc && acquireProc(accessor, proc, "frm::BaseProcLink"))
return proc;