diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:30 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:38 +0200 |
| commit | d8da4fc5f2f159f2ea3386d7018e61629759bc09 (patch) | |
| tree | 832823a30fbddda2c605dd3e99fc31a42b85ec3c /src/KingSystem/ActorSystem/actPlayerInfoBase.cpp | |
| parent | 34e57daf613053d248c65d22bd93bf60b245c0dd (diff) | |
Actor: PlayerInfo/PlayerBase are game, GameConfig ksys
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/ActorSystem/actPlayerInfoBase.cpp')
| -rw-r--r-- | src/KingSystem/ActorSystem/actPlayerInfoBase.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/KingSystem/ActorSystem/actPlayerInfoBase.cpp b/src/KingSystem/ActorSystem/actPlayerInfoBase.cpp deleted file mode 100644 index dbca9baa..00000000 --- a/src/KingSystem/ActorSystem/actPlayerInfoBase.cpp +++ /dev/null @@ -1,6 +0,0 @@ -#include "KingSystem/ActorSystem/actPlayerInfo.h" -namespace ksys::act { -// these are separate from actPlayerInfo.cpp so clang doesn't inline/dedupe them -[[gnu::noinline]] PlayerInfoBase::PlayerInfoBase() = default; -[[gnu::noinline]] PlayerInfoBase::~PlayerInfoBase() = default; -} // namespace ksys::act |
