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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-15 01:59:46 +0200
commit0e2f35c1614c3daff9ab27edeb03b10ee94e9954 (patch)
treeb34fcd17249a91ddbb85594bd92af81d1abe950e /src/KingSystem/GameData/gdtManager.cpp
parent13230639bdd2fb4f5f7444b7f052919934a29463 (diff)
data: fix rows bound to the wrong function
Some names sat on the wrong body, e.g. increaseFlag_* functions that differ only by a string literal (which tools/check can't see) and FixedSafeString operator= rows with the wrong size. These rows now take the IDB's name, which comes from flag strings, vtable slots, FixedSafeString sizes and Super Mario Odyssey, Labo and Splatoon 2 symbols; a few are blanked. O/M/W statuses that belonged to another function are dropped, and some rows that now have the right name are marked O. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/GameData/gdtManager.cpp')
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