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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-15 01:59:46 +0200 |
| commit | 0e2f35c1614c3daff9ab27edeb03b10ee94e9954 (patch) | |
| tree | b34fcd17249a91ddbb85594bd92af81d1abe950e /src/KingSystem/GameData/gdtManager.cpp | |
| parent | 13230639bdd2fb4f5f7444b7f052919934a29463 (diff) | |
data: fix rows bound to the wrong function
Some names sat on the wrong body, e.g. increaseFlag_* functions that
differ only by a string literal (which tools/check can't see) and
FixedSafeString operator= rows with the wrong size. These rows now take
the IDB's name, which comes from flag strings, vtable slots,
FixedSafeString sizes and Super Mario Odyssey, Labo and Splatoon 2
symbols; a few are blanked.
O/M/W statuses that belonged to another function are dropped, and some
rows that now have the right name are marked O.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/GameData/gdtManager.cpp')
0 files changed, 0 insertions, 0 deletions
